<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-795353399155357216</id><updated>2011-07-08T08:01:07.646-07:00</updated><category term='www.icgamers.com'/><category term='Jonah Hill'/><category term='John C Reailly'/><category term='mugging'/><category term='Nintendo'/><category term='Best Picture'/><category term='Xbox 360'/><category term='Marisa Tomei'/><category term='violence'/><category term='Cyrus'/><category term='Nominations'/><category term='Oscars'/><category term='Assassin&apos;s Creed 2'/><category term='Mario'/><category term='Nods'/><title type='text'>But first, a quick re-cap from our Steve!</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-5987197845934304464</id><published>2011-04-10T07:04:00.000-07:00</published><updated>2011-04-10T07:13:40.077-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cyrus'/><category scheme='http://www.blogger.com/atom/ns#' term='Jonah Hill'/><category scheme='http://www.blogger.com/atom/ns#' term='Marisa Tomei'/><category scheme='http://www.blogger.com/atom/ns#' term='John C Reailly'/><title type='text'>Cyrus - A lesson in why not to stay on the fence</title><content type='html'>&lt;meta charset="utf-8"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 15px; "&gt;&lt;p property="v:description" class="first-child" style="font-size: 1.1em; line-height: 1.3; margin-top: 0px; "&gt;Last night I sat down to watch Cyrus, a film that had received rave reviews and a trailer which at least suggested that the film would be humorous at least. What I actually got was possibly the most fence clinging film I've ever seen.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="font-size: 1.1em; line-height: 1.3; "&gt;Cyrus revolves around John (John C Reailly), a down on his luck unattractive lay-about who has never quite got over his divorce. At a party he meets Molly (The rather yummy Marisa Tomei), they hit it off and all seems well - until he meets her son Cyrus (Jonah Hill). Besides owning the most elusive name I've ever heard, Cyrus is also a tad odd to say the least.&lt;/p&gt;&lt;p style="font-size: 1.1em; line-height: 1.3; "&gt;&lt;meta charset="utf-8"&gt;&lt;img src="http://www.vanityfair.com/online/oscars/2010/06/17/460Jonah.jpg" /&gt;&lt;/p&gt;&lt;p style="font-size: 1.1em; line-height: 1.3; "&gt;Molly and Cyrus share a seriously close relationship, and it's not long before John realises that Cyrus is simply out to break up the flourishing relationship.&lt;/p&gt;&lt;p style="font-size: 1.1em; line-height: 1.3; "&gt;Watching this film I couldn't help but think that the producers could not decide early on whether they wanted Cyrus to be a comedy or a drama. It attempts to be both, and succeeds at neither.&lt;/p&gt;&lt;p style="font-size: 1.1em; line-height: 1.3; "&gt;The film starts in typical brat pack style - John is caught enjoying himself by his ex, has some awkward chat up moments, and dances whilst drunk. After that the film nosedives and whilst the humour is potentially there, it is no longer pushed as such.&lt;/p&gt;&lt;p style="font-size: 1.1em; line-height: 1.3; "&gt;As a drama, this film is not fleshed out or emotional enough for you to care. As serious as Molly &amp;amp; John's relationship is presented, bad pacing makes it feel as though the film only takes places over a matter of days - significant dialogue is montaged in at key moments. Why any person would put up with so much crap after two dates simply doesn't make sense.&lt;/p&gt;&lt;p style="font-size: 1.1em; line-height: 1.3; "&gt;On top of that, Cyrus is neither emotionally scarred enough for you to care about him, nor balls-to-the-wall devious for you to root for him. The film is supposed to revolve around John and Cyrus' underhand ways of winning the woman in their life, when in fact everyone just seems to be creepily obsessed with discussing their feelings all the time - too much talk, not enough actual action. By the time the film ends and Cyrus is considered evil, you can't help but think 'really? He just seems a little whiney to me'.&lt;/p&gt;&lt;p style="font-size: 1.1em; line-height: 1.3; "&gt;This inability for the film to pick up is its main problem, half way through the film you realise you simply don't care. The acting is fine, though the drama is too restrained, and its choice not to utilise at least some of the lead's comedic talents leave the film devoid of any standout moments - funny or otherwise.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-5987197845934304464?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/5987197845934304464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2011/04/cyrus-lesson-in-why-not-to-stay-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/5987197845934304464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/5987197845934304464'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2011/04/cyrus-lesson-in-why-not-to-stay-on.html' title='Cyrus - A lesson in why not to stay on the fence'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-1860912876988468456</id><published>2010-10-02T08:16:00.001-07:00</published><updated>2010-10-02T08:16:49.143-07:00</updated><title type='text'>Chilli beer, a Stevo first.</title><content type='html'>&lt;p&gt;&lt;a href='http://lh3.ggpht.com/_HkwnYU3FL6A/TKdM3L3T4PI/AAAAAAAAABk/1ytpUFQHqAA/IMAG0101.jpg'&gt;&lt;img src='http://lh3.ggpht.com/_HkwnYU3FL6A/TKdM3L3T4PI/AAAAAAAAABk/1ytpUFQHqAA/s400/IMAG0101.jpg' /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style='clear: both; text-align: center; font-size: xx-small;'&gt;Published with Blogger-droid v1.6.0&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-1860912876988468456?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/1860912876988468456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/10/chilli-beer-stevo-first.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1860912876988468456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1860912876988468456'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/10/chilli-beer-stevo-first.html' title='Chilli beer, a Stevo first.'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_HkwnYU3FL6A/TKdM3L3T4PI/AAAAAAAAABk/1ytpUFQHqAA/s72-c/IMAG0101.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-1429171381928740285</id><published>2010-06-21T17:09:00.000-07:00</published><updated>2010-06-21T17:12:28.784-07:00</updated><title type='text'>Review: Space Ark</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6278"&gt;ICGamers&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;If there’s one thing to be said for Microsoft’s recent Game Room,  it’s that it has helped introduce thousands of youngsters to some of the  classic titles in gaming history.  However, with the sheer amount of  epic, engaging, and often beautiful games on offer these days, it’s easy  to understand how whilst classics such as Centipede, Asteroids and  Breakout may remain a necessity for some, many players will simply never  bother with them.  Available on Xbox Live Marketplace this week, Space  Ark is an kid-friendly Arcade game that has it’s roots firmly set in the  Breakout mould.&lt;a name='more'&gt;&lt;/a&gt;&lt;!--more--&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/space-ark/space-ark-3.png" title="Space Ark" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/space-ark/space-ark-3.png',  'img',  'width=984,height=940,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/space-ark/thumbs/space-ark-3.png" alt="Space Ark" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Players assume command of the Arkonauts, a band of space traveling  animals.  Following the destruction of the galaxy from a wayward black  hole, the team set out to rebuild nearby planets to make them hospitable  again.  Admittedly, it’s no Citizen Kane, but what were you really  expecting?&lt;/p&gt; &lt;p&gt;In order to rebuild the various worlds, players must bounce the space  critters around the screen, collecting DNA blocks and power ups in the  process.  Harvesting multiple DNA in a single bounce leads to combos,  combos lead to power-ups and multipliers, which in turn lead to some  seriously high scores.  It’s not uncommon to feel your pride dwindle as  your impressive performance is marred by a friend’s high score some 20  million higher than your own.  As ever with this kinds of title, it’s  simple premise, but one that is easy to pick up and pretty addictive to  boot.&lt;/p&gt; &lt;p&gt;&lt;object width="484" height="285"&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/v/hGeLRJJB1CE&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;hd=1&amp;amp;border=1"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/hGeLRJJB1CE&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;hd=1&amp;amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="484" height="285"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;It may all sound simple enough, but it isn’t.  Beyond the exterior of  Strawdog Studios fluffy kitten is the heart of a pissed off tiger.  The  game starts of easy enough, bounce around, hit a couple of block and  move on; give it a few worlds and if you can’t maintain a near endless  sequence of DNA combos, you won’t get far.&lt;/p&gt; &lt;p&gt;Space Ark contains 5 worlds in need of terraforming, split into 168  levels in total.  The game features three modes, including survival and  time-attack in addition to the standard mission mode.  There’s also a  split-screen multiplayer mode, though there is no option to take bouts  online.  800MS overly high price point certainly doesn’t come from a  lack of things to do.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/space-ark/space-ark.jpg" title="Complete the level for even more shiny goodness" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/space-ark/space-ark.jpg',  'img',  'width=1472,height=860,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/space-ark/thumbs/space-ark.jpg" alt="Complete the level for even more shiny goodness" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;If there’s one way to describe the visuals in Spark Ark, it’s that  they’re sickening sweet.  Tooth-rottingly so.  The worlds, characters  and cut-scenes are all bright and colourful and obviously designed with  the younger demographic in mind.  Adults can also enjoy the setting if  they so wish, it just depends on how much cutesy art style a grown man  can take.&lt;/p&gt;&lt;p&gt;Sadly, beyond the fluorescent shimmer, the graphics are basic at  best.   Although Space Ark is consistently smooth with no reportable  drop in frame-rate, character models themselves are downright creepy to  look at.  The decision to have included 3D models is understandable,  every 2D game from the recent Rocket Knight to the upcoming Sonic the  Hedgehog is bucking to the trend.  However, in this new 2.5D standard,  it’s &lt;a itxtdid="22451234" target="_blank" href="http://www.xboxic.com/news/6278#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;games&lt;/a&gt; such as Space Ark that suffer as a  result.  It’s a shame that Strawdog felt the need to compete in this  way, as the fully 2D cutscene style would’ve lent itself far better to a  nicer looking game.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/space-ark/space-ark-2.png" title="Multiplayer mode in action" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/space-ark/space-ark-2.png',  'img',  'width=1472,height=860,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/space-ark/thumbs/space-ark-2.png" alt="Multiplayer mode in action" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;The sound, although practically nonexistent on the interest scale, is  somewhat of a blessing in disguise.  Although Space Arks contains  little more than a few simple tunes akin to the electric sounds of a  Casio SA-45 keyboard, at least the developers didn’t feel the need to go  all out on the cuteness scale and include a Robot Unicorn Attack pop  classic on endless repeat.  Strawdog deserves credit for that at least.&lt;/p&gt;&lt;p&gt;Overall, Strawdog Studios have done a solid job in attempting to  update and pay homage to one of the 80’s most classic games.  Sadly,  although the game is undoubtedly fun, it’s simply far too repetitive to  demand more than a few hours play.  There be may five increasingly  challenging worlds to unlock, but completing the first is all that is  required to have experienced what the game has to offer.  The  introduction of flippers, fans and switches may spice things up, but  Space Ark ultimately fails to hold the attention of gamers for long  enough to justify its current price.&lt;/p&gt; &lt;p&gt;Final score: 6 out of 10 - Average (&lt;a href="http://wiki.xboxic.com/Xboxic:Scoring"&gt;How do we rate games?&lt;/a&gt;) &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-1429171381928740285?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/1429171381928740285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/review-space-ark.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1429171381928740285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1429171381928740285'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/review-space-ark.html' title='Review: Space Ark'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-9149335142048318779</id><published>2010-06-15T13:33:00.000-07:00</published><updated>2010-06-21T17:13:02.428-07:00</updated><title type='text'>E3 2010: Nintendo Reveals Legend of Zelda: The Skyward Sword - Trailer Inside!</title><content type='html'>&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.nintendic.com/news/3150"&gt;ICGamers&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Nintendo didn't waste any time at E3, kicking off their Nintendo conference with the reveal of the now titled Legend of Zelda: The Skyward Sword.&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/wii/the-legend-of-zelda-skyward-sword/zelda-1.png" title="Skyward Sword" onclick="javascript:window.open('/imgpop.php?path=/wii/the-legend-of-zelda-skyward-sword/zelda-1.png', 'img', 'width=1792,height=1040,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return false"&gt;&lt;img src="http://files.xboxic.com/wii/the-legend-of-zelda-skyward-sword/thumbs/zelda-1.png" alt="Skyward Sword" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The latest game in the Zelda series will take full of the Wii Motion+, giving players full control over Link and his titular sword.  Other items announced include fan favourites such as Link's bow and bombs, with remote controlled spying beetles and a whips being introduced to the kingdom of Hyrule.&lt;br /&gt;&lt;br /&gt;&lt;object width="484" height="291"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QE1mC2cA4Fc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_GB&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/QE1mC2cA4Fc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_GB&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="484" height="291"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The Legend of Zelda: The Skyward Sword is due for release sometime in 2011.  Rest assured, Nintendic will keep you up to date as details emerge.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-9149335142048318779?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/9149335142048318779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/e3-2010-nintendo-reveals-legend-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/9149335142048318779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/9149335142048318779'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/e3-2010-nintendo-reveals-legend-of.html' title='E3 2010: Nintendo Reveals Legend of Zelda: The Skyward Sword - Trailer Inside!'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-2531934550555964525</id><published>2010-06-14T15:36:00.000-07:00</published><updated>2010-06-14T15:38:08.891-07:00</updated><title type='text'>E3 2010: Metal Gear Solid: Rising - Gameplay Footage!</title><content type='html'>&lt;div class="postmain"&gt;&lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6230"&gt;ICGamers&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;It’s been a year since Konami revealed Metal  Gear Solid: Rising to the world, and until today &lt;a itxtdid="22451396" target="_blank" href="http://www.xboxic.com/news/6230#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;gamers&lt;/a&gt; have  essentially been none the wiser about what to expect from Raiden’s  spin-off title.  Luckily Hideo Kojima was on hand at Microsoft’s E3  conference armed with some much needed &lt;a itxtdid="22451392" target="_blank" href="http://www.xboxic.com/news/6230#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;gameplay&lt;/a&gt; footage.&lt;a name='more'&gt;&lt;/a&gt;&lt;span id="more-6230"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;object width="484" height="291"&gt; &lt;param name="movie" value="http://www.youtube.com/v/1BHYYX6spdc&amp;amp;rel=0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=es_ES&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/1BHYYX6spdc&amp;amp;rel=0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=es_ES&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="484" height="291"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;In case you failed to notice, slicing and dicing is the name of  Raiden’s &lt;a itxtdid="22451381" target="_blank" href="http://www.xboxic.com/news/6230#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;game&lt;/a&gt;.  Zan-Datsu, a Japanese phrase that  appears throughout the trailer, is key to what Rising is all about,  translating as “to cut” and “to take” respectively.  The Zan element is  rather obvious, with Datsu likely being represented with Raiden’s utter  annihilation and absorption of the patrolling mech and its energy.   There’s not a whole lot of information in the footage, but it’s badass  nonetheless.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/metal-gear/mgsrising.jpg" title="Metal Gear Solid: Rising" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/metal-gear/mgsrising.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/metal-gear/thumbs/mgsrising.jpg" alt="Metal Gear Solid: Rising" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;No release date as of yet, but rest assured, Xboxic will keep you  informed as details emerge.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-2531934550555964525?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/2531934550555964525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/e3-2010-metal-gear-solid-rising.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/2531934550555964525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/2531934550555964525'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/e3-2010-metal-gear-solid-rising.html' title='E3 2010: Metal Gear Solid: Rising - Gameplay Footage!'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-2823576217915764435</id><published>2010-06-14T15:35:00.000-07:00</published><updated>2010-06-14T15:36:18.849-07:00</updated><title type='text'>E3 2010: Kinect Star Wars Game Revelaed</title><content type='html'>&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6229"&gt;ICGamers&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Microsoft have announced a new Star Wars &lt;a itxtdid="22451381" target="_blank" href="http://www.xboxic.com/news/6229#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;game&lt;/a&gt; to be released exclusively for  Kinect.&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="more-6229"&gt;&lt;/span&gt;&lt;div class="postmain"&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/star-wars-kinect.jpg" title="Star  Wars Kinect" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/star-wars-kinect.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/thumbs/star-wars-kinect.jpg" alt="Star Wars Kinect" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Revealing the briefest of trailers, &lt;a itxtdid="22451396" target="_blank" href="http://www.xboxic.com/news/6229#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;gamers&lt;/a&gt; watched as a  Jedi used all manners of Jedi powers before going to head-to-head with &lt;a itxtdid="20835542" target="_blank" href="http://www.xboxic.com/news/6229#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Darth &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_1_1"&gt;Vader&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;.   Players will be able to wield lightsabres and force push enemies using  nothing but the Kinect device.&lt;/p&gt; &lt;p&gt;&lt;em&gt;“LucasArts and Microsoft Game Studios will bring the  extraordinary Star Wars action to living rooms around the world,”&lt;/em&gt;  announced Phil Spencer, head of &lt;a itxtdid="21608276" target="_blank" href="http://www.xboxic.com/news/6229#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_2_0"&gt;Microsoft&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  Game Studios.&lt;/p&gt; &lt;p&gt;The game is currently scheduled for a 2011 release.  Rest assured,  Xboxic will keep you up to date as details emerge.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-2823576217915764435?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/2823576217915764435/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/e3-2010-kinect-star-wars-game-revelaed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/2823576217915764435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/2823576217915764435'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/e3-2010-kinect-star-wars-game-revelaed.html' title='E3 2010: Kinect Star Wars Game Revelaed'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-1368958709952870918</id><published>2010-06-14T15:33:00.000-07:00</published><updated>2010-06-14T15:34:56.234-07:00</updated><title type='text'>E3 2010: Hamonix Announce Dance Central</title><content type='html'>&lt;div class="postmain"&gt;&lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6228"&gt;ICGamers&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Harmonix today revealed its foray into the  world of Kinetic, announcing Dance Central for the Xbox 360.&lt;a name='more'&gt;&lt;/a&gt;&lt;span id="more-6228"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;Utilising the technology afforded by Microsoft’s hands free hardware,  the game will follow and track player’s movements as they perform moves  shown on-screen.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360-hardware/kinect/product003540x338.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/xbox-360-hardware/kinect/product003540x338.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360-hardware/kinect/thumbs/product003540x338.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Artists announced so far include Lady Gaga, No Doubt and the Beastie  Boys. Players can expect over 600 moves and 90 routines.&lt;/p&gt; &lt;p&gt;Dance Central is slated for a Christmas release. Rest assured, Xboxic  will keep you up to date as details emerge.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-1368958709952870918?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/1368958709952870918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/e3-2010-hamonix-announce-dance-central.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1368958709952870918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1368958709952870918'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/e3-2010-hamonix-announce-dance-central.html' title='E3 2010: Hamonix Announce Dance Central'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-734887641765365485</id><published>2010-06-10T13:26:00.000-07:00</published><updated>2010-06-10T13:32:58.034-07:00</updated><title type='text'>Rock Band 3 Details Emerge</title><content type='html'>&lt;div class="postmain"&gt;&lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6203"&gt;ICGamers&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Following wild speculation after a simple icon  was added to the end of the &lt;em&gt;Green Day: Rock Band&lt;/em&gt; demo last  month, Harmonix today confirmed that &lt;a itxtdid="21608089" target="_blank" href="http://www.xboxic.com/news/6203#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_1_0"&gt;keyboards&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  are indeed joining the plastic peripheral gang in the upcoming &lt;em&gt;Rock  Band 3&lt;/em&gt;.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/rock-band-3.jpeg" title="The New  Rock Band 3 Logo" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/rock-band-3.jpeg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/thumbs/rock-band-3.jpeg" alt="The  New Rock Band 3 Logo" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;News didn’t end there, with the &lt;a itxtdid="21608135" target="_blank" href="http://www.xboxic.com/news/6203#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_3_0"&gt;developers&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  taking the chance to introduce a whole host of new gameplay mechanics on  American &lt;a itxtdid="21608082" target="_blank" href="http://www.xboxic.com/news/6203#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;TV &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_3_1"&gt;show&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt; &lt;em&gt;USA  Today&lt;/em&gt;.&lt;/p&gt; &lt;p&gt;New to the series is Rock Band Pro mode, apparently designed to weigh  in somewhere between rhythm game and actual &lt;a itxtdid="21608255" target="_blank" href="http://www.xboxic.com/news/6203#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_5_0"&gt;musician&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;,  with the new keyboard peripheral demonstrating this perfectly.  The  controller will contain 25-keys, only five of which will be used during  the traditional Rock Band experience.  Up the difficulty to pro-mode,  and similar to the upgraded guitar peripheral, you’ll be using the whole  thing.  Mozart eat your heart out.&lt;/p&gt; &lt;p&gt;And that’s not all Harmonix has in store for the latest Rock band  iteration.  Other new features include drop in &amp;amp; out play, an  enhanced story, harmony vocals, new &lt;a itxtdid="21608275" target="_blank" href="http://www.xboxic.com/news/6203#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_6_0"&gt;animations&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  and the ability to change difficulty &amp;amp; instruments mid song.&lt;/p&gt; &lt;p&gt;“We saw a kind of staleness in terms of game-play innovation. Really,  the main focus of Rock Band 3 development was finding new ways to  experience the music and actually doubling down, if you will, on our  investment in compelling game play,” Harmonix’s Daniel Sussman  announced.&lt;/p&gt; &lt;p&gt;&lt;object width="484" height="296"&gt; &lt;param name="movie" value="http://www.youtube.com/v/u5VpclLWsfM&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;border=1"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/u5VpclLWsfM&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="484" height="296"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;Most wannabe rock stars would be content with all that knowledge, but  Harmonix were not.  They were also kind enough to introduce the first  official set-list.&lt;/p&gt; &lt;p&gt;“Bohemian Rhapsody” by Queen&lt;br /&gt;“The Power of Love” by Huey Huey Lewis and the News&lt;br /&gt;“Combat Baby” by Metric&lt;br /&gt;“Dead End Friends” by Them Crooked Vultures&lt;br /&gt;“Get Free” by The Vines&lt;br /&gt;“Lasso” by Phoenix&lt;br /&gt;“Me Enamora” by Juanes&lt;br /&gt;“Oh My God” by Ida Maria&lt;br /&gt;“Portions of Foxes” by Rilo Kiley&lt;br /&gt;“The Hardest Button to Button” by The White Stripes&lt;br /&gt;“Been Caught Stealing” by Jane’s Addiction&lt;br /&gt;“In the Meantime” by Spacehog&lt;br /&gt;“Plush” by Stone Temple Pilots&lt;br /&gt;“Walkin’ on the Sun” by Smash Mouth&lt;br /&gt;“Crazy Train” by Ozzy Osbourne&lt;br /&gt;“Here I Go Again” by Whitesnake&lt;br /&gt;“I Love Rock and Roll” by Joan Jett&lt;br /&gt;“Just Like Heaven” by The Cure&lt;br /&gt;“Rainbow in the Dark” by Dio&lt;br /&gt;“The Power of Love” by Huey Lewis and the News&lt;br /&gt;“Sister Christian” by Night Ranger&lt;br /&gt;“Bohemian Rhapsody” by Queen&lt;br /&gt;“Break On Through” by The Doors&lt;br /&gt;“Crosstown Traffic” by Jimi Hendrix&lt;/p&gt; &lt;p&gt;No doubt there are many more tracks to be announced.  Rest assured,  Xboxic will keep you up to date as details emerge.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-734887641765365485?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/734887641765365485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/rock-band-3-details-emerge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/734887641765365485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/734887641765365485'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/rock-band-3-details-emerge.html' title='Rock Band 3 Details Emerge'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-6949884010289114466</id><published>2010-06-08T14:09:00.000-07:00</published><updated>2010-06-08T14:10:47.144-07:00</updated><title type='text'>DJ Hero 2 Coming This Autumn</title><content type='html'>&lt;div class="postmain"&gt;&lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6182#more-6182"&gt;ICGamers&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Calling all disc jockeys! It’s time to break  out those mad juggling, scratching and backspin skills, cos Activision  has just announced the sequel to last year’s &lt;em&gt;DJ Hero&lt;/em&gt; is  returning to consoles this autumn.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Currently in development at FreeStyleGames for all major platforms, &lt;em&gt;DJ  Hero 2&lt;/em&gt; is said to include a whole host of new features, including  an “Empire” career mode and vocal support for all you wannabe rappers.   Confirmed artists so far include The Chemical Brother, Dr Dre, Kayne  West, &lt;a itxtdid="20886183" target="_blank" href="http://www.xboxic.com/news/6182#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Lady &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_3_0"&gt;Gaga&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;,  Metallica and Rihanna, with “over 85” to be unveiled.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/dj-hero/dj-hero.jpg" title="DJ  Hero" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/dj-hero/dj-hero.jpg',  'img',  'width=1472,height=860,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/dj-hero/thumbs/dj-hero.jpg" alt="DJ Hero" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Most promising though is Activision’s revealing of “a host of all-new  social multiplayer game modes,” including online DJ Battles.  To aid  FreeStyle’s enhanced ideas, gamers can expect the game to be bundled  with two turntables and a &lt;a itxtdid="20889652" target="_blank" href="http://www.xboxic.com/news/6182#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_4_0"&gt;microphone&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  come release day, along with a the usual single turntable bundle and  standalone game.&lt;/p&gt; &lt;p&gt;“DJ Hero was the best music game of 2009 and with DJ Hero 2 we’re  delivering a new easy to pick-up, challenging-to-master experience that  all players can enjoy together,” said David Haddad, CEO of the &lt;a itxtdid="20886187" target="_blank" href="http://www.xboxic.com/news/6182#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Guitar &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_5_0"&gt;Hero&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  franchise.&lt;/p&gt; &lt;p&gt;Rest assured, Xboxic will keep you up to date as details emerge.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-6949884010289114466?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/6949884010289114466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/dj-hero-2-coming-this-autumn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6949884010289114466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6949884010289114466'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/dj-hero-2-coming-this-autumn.html' title='DJ Hero 2 Coming This Autumn'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-3560027674192836524</id><published>2010-06-08T10:54:00.000-07:00</published><updated>2010-06-08T10:56:01.791-07:00</updated><title type='text'>Playstatic’s E3 2010 Expectations</title><content type='html'>&lt;div class="postmain"&gt;&lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.playstatic.com/news/1846"&gt;ICGamers&lt;/a&gt; on 07.06.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;With E3 2010 almost upon us, gamers’  expectations are no doubt ramping up with each coming day, all the while  publishers and developers from all over the globe are working around  the clock to showcase the latest they have to offer early next week.  Before the internet is set ablaze with wave after wave of new media  content, we decided to share with you our expectations of what’s going  down from June 15, the day E3 kicks off, until June 17, the day the  convention center’s doors close. &lt;a name='more'&gt;&lt;/a&gt;&lt;span id="more-1846"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Stephen Lilley&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;img class="postimageright" src="http://files.xboxic.com/xboxic/staff/steve-1.jpg" title="" alt="" /&gt;Sony  may not realise it, but E3 could prove the turning point they need to  finally get access to my wallet.  Up until a few years back, I simply  didn’t think that the system had enough exclusives to warrant a  purchase, but that was then. God of War 3, Heavy Rain and Uncharted 2  have recently changed my mind; Gran Turismo 5, Infamous 2 and  LittleBigPlanet2 look set to convince me further.&lt;/p&gt; &lt;p&gt;But it’s with the &lt;a itxtdid="20886339" target="_blank" href="http://www.playstatic.com/news/1846#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_2_0"&gt;PlayStation&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  Move that Sony could truly win my heart. I have spent many a year  supporting the &lt;a itxtdid="20890037" target="_blank" href="http://www.playstatic.com/news/1846#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_2_1"&gt;technology&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt; of  the WiiMote and Nintendo have repeatedly let me down. Sony only need to  deliver a strong line-up of Move based games, and I’m sold. Whether  they can or not, time will tell – just no more bowling games please.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Zan Toplisek&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;I’m just going to come straight out and admit that I don’t own a  Playstation 3, only &lt;a itxtdid="20885978" target="_blank" href="http://www.playstatic.com/news/1846#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;the Xbox &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_3_0"&gt;360&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;.  However, the more years go by, the more my interest grows in Sony’s  console. This year just might be the year my 360 gets company on my  desk. The reason is quite clear, as you can imagine. In addition to the  plethora of superb &lt;a itxtdid="20886191" target="_blank" href="http://www.playstatic.com/news/1846#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_3_1"&gt;PS3&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  titles released in the past years, such as Uncharted 2: Among Thieves,  God of War 3, Ratchet and Clank Future: A Crack in Time, and Infamous to  name a few, Sony is set to roll out a bunch more, the highlights among  these being Killzone 3, LittleBigPlanet 2, and Infamous 2. But that’s  just the tip of the iceberg. &lt;/p&gt; &lt;p&gt;&lt;img class="postimageright" src="http://files.xboxic.com/xboxic/staff/zan-1.jpg" title="" alt="" /&gt;Not  only is Sony pioneering 3D gaming on consoles, but it’s also putting  out the motion-sensing controller, Playstation Move. While the reception  of 3D games has been mixed at best so far, the Move controller has been  met with generally positive feedback from the industry, especially  since Sony’s Move unveiling at this year’s GDC. Now, I don’t intend to  slap down the cash for a 3D-enabled TV any time soon – hell, I don’t  even own a full-HD TV yet – but I do see myself getting the Move  alongside a new PS3 at some point in the near future.&lt;/p&gt; &lt;p&gt;According to the overworked rumour mill, Playstation Portable’s  successor is to be revealed for the first time at Sony’s press  conference and if the company is actually serious about supporting it  with tons of games this time around, I’m all for it. That and price it  competitively and Sony just might have a chance at holding a candle to  Nintendo’s offerings. The reason I don’t mention any of the upgrades,  apart from the fact it’s all speculation for the time being, is that I  think it’s a no-brainer that Sony won’t disappoint us in that area.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.playstatic.com/ps3-hardware/move/playstation-move.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/ps3-hardware/move/playstation-move.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.playstatic.com/ps3-hardware/move/thumbs/playstation-move.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;In terms of surprises, I’m expecting the company to fully unveil  Infamous 2 and Motorstorm 3, images of which have very recently been  leaked online, show off some more of The Last Guardian, and I’m sure  Resistance 3 will be officially announced as well, with Move support and  all that ala SOCOM 4. Additionally, I think EA will finally announce &lt;a itxtdid="21676006" target="_blank" href="http://www.playstatic.com/news/1846#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Mass Effect &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_6_0"&gt;2&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  for Playstation 3, with all the downloadable content packaged in.  Overall, I doubt Sony will let us down at this year’s E3.  &lt;/p&gt; &lt;p&gt;&lt;strong&gt;Wade Hinkle&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;This is the year for Sony to make their “Move”. (Apologies for the  bad pun) Move is the biggest ticket item coming out of their camp. We  all saw the peripheral last year, and then again at GDC. It still has  some stigmas attached, even if the result at GDC was positive. Sony will  have to pull out something show stopping to get anyone really excited. &lt;/p&gt; &lt;p&gt;Many have talked about a PSP2, and there could be a mention about  their newest handheld, but wait till E3 2011 before we see are able to  get our hands on it. Sony has been disappointed with the  low numbers of  the PSPgo sold, that was unveiled last year, a price cut could very  well be in the cards. A couple of weeks ago , they unveiled a PSPgo and  10 free downloadable games package coming to the UK soon. This should  also be available in the US.&lt;/p&gt; &lt;p&gt;LittleBigPlanet 2, Killzone 3, and Call of Duty Black Ops will be the  most interesting titles coming to the PS3. The following that  LittelBigPlanet has, it will overshadow most of the titles. Grand  Turismo 5 could also race in, but Sony will have to hope Move does well  or they may be at the bottom of the pile at E3.&lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;center&gt;&lt;img class="postimage" src="http://files.xboxic.com/gamer-of-the-moment/marker-line.jpg" title="" alt="" width="100%" /&gt;&lt;/center&gt; &lt;p&gt;Enough about what &lt;em&gt;we&lt;/em&gt; think! Sound off &lt;em&gt;your&lt;/em&gt;  expectations in the comments below!&lt;/p&gt; &lt;center&gt;&lt;img class="postimage" src="http://files.xboxic.com/gamer-of-the-moment/marker-line.jpg" title="" alt="" width="100%" /&gt;&lt;/center&gt;     &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-3560027674192836524?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/3560027674192836524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/playstatics-e3-2010-expectations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3560027674192836524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3560027674192836524'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/playstatics-e3-2010-expectations.html' title='Playstatic’s E3 2010 Expectations'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-3288193147782040034</id><published>2010-06-08T10:51:00.000-07:00</published><updated>2010-06-08T10:53:36.704-07:00</updated><title type='text'>Xboxic’s E3 2010 Expectations</title><content type='html'>&lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6173"&gt;ICGamers&lt;/a&gt; on 07.06.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;With E3 2010 almost upon us, gamers’ expectations are no doubt  ramping up with each coming day, all the while publishers and developers  from all over the globe are working around the clock to showcase the  latest they have to offer early next week. Before the internet is set  ablaze with wave after wave of new media content, we decided to share  with you our expectations of what’s going down from June 13, the day  Microsoft’s Natal conference is to take place, until June 17, the last  day of E3 2010.&lt;a name='more'&gt;&lt;/a&gt;&lt;span id="more-6173"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Jason Andrews&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;img class="postimageright" src="http://files.xboxic.com/xboxic/staff/jason.jpg" title="" alt="" /&gt;With  the E3 2010 event literally just days away now, I can’t help but feel  the focus of “&lt;a itxtdid="21312612" target="_blank" href="http://www.xboxic.com/news/6173#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Project &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_1_0"&gt;Natal&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;”  from Microsoft is going to overshadow the more important aspect of the  event for me – being new games! Sure I’m interested in a camera I can  wave at, but what will we learn this year that we don’t already know  from last years E3, all this fuss for a “name”? &lt;/p&gt; &lt;p&gt;Considering the point has been made in the past that “Project Natal”  is designed and developed using cheap &lt;a itxtdid="20890037" target="_blank" href="http://www.xboxic.com/news/6173#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_2_0"&gt;technology&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;, I  would be very disappointed to discover that a rumoured price of $149.99  was set in stone because as far as we know to date, it is only  supported by Yoga and a small handful of childlike arcade games. Whilst I  am blown away by the futuristic controller-less style of using it,  unless there is anything decent and worthwhile to use it on, it’s a  pointless accessory - I wouldn’t want to spend all that money just to  wave at the dashboard.&lt;/p&gt; &lt;p&gt;Being an absolute mega &lt;a itxtdid="7381522" target="_blank" href="http://www.xboxic.com/news/6173#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 0.2em dotted rgb(43, 101, 176) ! important; padding-bottom: 0px ! important; color: rgb(43, 101, 176) ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Call of &lt;nobr style="color: rgb(43, 101, 176); font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_3_0"&gt;Duty&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-0" src="http://images.intellitxt.com/ast/adTypes/mag-glass_10x10.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  fan is an understatement, so it is fair to say that I am biased  regardless of the story, the gameplay and any new features – if it’s  Call of Duty on the box, I’m buying it! However I am hoping that E3 this  year is one of Treyarch’s memorable moments for Call of Duty, where  they can step up for once as developers with more credibility against  the crumbling Infinity Ward studio who didn’t quite deliver what I was  expecting with &lt;a itxtdid="20886199" target="_blank" href="http://www.xboxic.com/news/6173#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Modern Warfare &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_3_1"&gt;2&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;.  For Treyarch’s ‘Black Op’s I am secretly (well not so secretly now)  hoping for a full co-op Zombie campaign mode. It’s doubtful to that  extent, but I do at the very least hope there is some form of  progression with the Zombie parts. It would also be beneficial if they  have learnt anything from the mistakes of Infinity Ward and announce the  release of a beta where glitchers, cheaters and killstreak boosters can  rip it apart for the greater good. &lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/call-of-duty-black-ops/screensmay2010/g.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/call-of-duty-black-ops/screensmay2010/g.jpg',  'img',  'width=1192,height=807,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/call-of-duty-black-ops/screensmay2010/thumbs/g.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Although not everyone is likely to be excited about this as I am, but  John Daly’s ProStroke Golf I hope gets a good deal of coverage at E3  too. Since I believe TigerWoods PGA has dominated &lt;a itxtdid="20889728" target="_blank" href="http://www.xboxic.com/news/6173#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;the Xbox &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_4_0"&gt;360&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  golf genre for far too long because it hasn’t had any decent  competition. I’m tired of all the EA gimmicks with PGA now as it feels  more like a focus on how flashy they can make the in-game menus, plus  with the constant stream of in-game advertising it had put me off buying  another version again. Fingers and toes crossed that John Daly’s  ProStroke Golf is a fun, classic enjoyable golf game without all the  gimmicks and over-the-top effects. I am at the very least expecting  details of multiplayer elements, course content and curious if there  will be a course designer since ProStroke for the Xbox Original had that  feature. &lt;/p&gt; &lt;p&gt;Finally, I couldn’t care less if there was an &lt;a itxtdid="6372141" target="_blank" href="http://www.xboxic.com/news/6173#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 0.2em dotted rgb(43, 101, 176) ! important; padding-bottom: 0px ! important; color: rgb(43, 101, 176) ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Xbox &lt;nobr style="color: rgb(43, 101, 176); font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_5_0"&gt;360&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-0" src="http://images.intellitxt.com/ast/adTypes/mag-glass_10x10.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;,  fat, tall or slim model – do we need it, not really! I’m more  interested in next-gen technology now we are 5yrs on from the release of  the Xbox 360, but with the main focus from Microsoft being “Project  Natal” maybe next year we’ll start seeing some hints towards the 360’s  successor?&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Stephen Lilley&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;img class="postimageright" src="http://files.xboxic.com/xboxic/staff/steve-1.jpg" title="" alt="" /&gt;Microsoft  can live happily in the knowledge that, regardless of what they  announce at this year’s E3, I’m going nowhere. The Xbox360 is my console  of choice, and I’ve no intention of changing that anytime soon. With  exclusives such as Halo: Reach and Gears of War 3 looking to blow the  roof off the Los Angeles Convention Centre, I firmly believe that it’s a  great time to be a Xbox player.&lt;/p&gt; &lt;p&gt;However, I can’t shake the feeling that everyone is going to walk  away from E3 feeling hugely deflated by Natal. The Eye Toy failed in  part because you could only be physical for so long… that and you looked  like a tit. So far, nothing Microsoft has announced has made it a must  have for me; I simply like the functionality of a controller too much.&lt;/p&gt; &lt;p&gt;Oh and WWE Smackdown vs Raw 2011. I may lose all sense of credibility  for admitting it, but I can’t wait for its unveiling at E3; any game  where you can create you mom-in-law and beat her with a chair is alright  in my books.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Zan Toplisek&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;img class="postimageright" src="http://files.xboxic.com/xboxic/staff/zan-1.jpg" title="" alt="" /&gt;In  the same way Microsoft is to kick off E3 2010 with a Natal-centered  conference on Sunday, followed by another one focused on all other  things Xbox 360 on Monday, I’ll start off by talking about the  much-touted “revolutionary” device that appears to be all the rage in  the days leading up to the big event. And it’s pretty reasonable too,  what with the name, pricing details and game line-up still shrouded in  mystery. I hope that the peripheral (assuming there’s no pack-ins) will  be priced below $100, despite what the recent rumours have led us to  believe, because I don’t see myself buying the thing come Fall if it’s  going to be any higher. But that’s not the only requirement the big M  has to make me tick off on my list. &lt;/p&gt; &lt;p&gt;Another big deciding factor that can tip the balance in Microsoft’s  favour is what it all comes down to at the end of the day. That’s right,  the games. It’s a given that the publisher will try its damnedest to  get a nice slice of that casual market Nintendo has been dominating for  the last four years, but that doesn’t mean Microsoft will simply ignore  its core audience. The question is how far the company will go in wooing  us to the store shelves when Natal becomes available for purchase later  this year. Will they release a couple of games just for the sake of it  or will they put out a hardcore title or two that will defy our  imagination as to what Natal is capable of? I sincerely hope it’s the  latter.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/gears-of-war-3/462783063463fef848c9o.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/gears-of-war-3/462783063463fef848c9o.jpg',  'img',  'width=1182,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/gears-of-war-3/thumbs/462783063463fef848c9o.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;On the other end of the Xbox 360 front, Microsoft will very likely  devote the most time in the lime light to its flagship darlings Halo:  Reach, Fable III and, last but not certainly least, Gears of War 3.  Personally, I want Epic Games to show off a build that will blow me away  and announce features that will put the third installment on the very  top of my most wanted list. The same goes for Bungie. It’s 99% likely  they will show something from the single-player campaign and I hope that  part of the conference on Monday rocks my socks off. Since Reach is  their last Halo effort before handing the reins over to Microsoft’s own  Industries 343, going out on a high note is not an option, but a  necessity.  &lt;/p&gt; &lt;p&gt;For me to walk away from my &lt;a itxtdid="20889736" target="_blank" href="http://www.xboxic.com/news/6173#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;computer &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_12_0"&gt;screen&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  smiling from ear to ear on Monday, Microsoft has to pull a rabbit out of  their hat – something along the lines of last year’s Final Fantasy XIII  announcement would be splendid. Maybe Rare will finally take the wraps  off the game we’ve been waiting to play ever since they switched sides,  who knows? &lt;/p&gt; &lt;p&gt;&lt;strong&gt;Ross Hayward&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;img class="postimageright" src="http://files.xboxic.com/xboxic/staff/ross.jpg" title="" alt="" /&gt;Microsoft  need to have a big year this year. With Apple encroaching on the gaming  sphere at an ever increasing rate with the iPhone and more recently the  iPad, it means the competition is really heating up. The Wii continues  to dominate as it has done since its launch, and Sony have really upped  their game after their disastrous entrance to the HD gaming era. 2009  was a relatively quiet year by MS’ standards, who seemed to focus more  on the social networking side of things last year. Not necessarily a bad  thing, but also not something that is going to get people really  excited about (Facebook on your console. Really?).  So what have they  got to offer in 2010? Motion control is likely going to be the big focus  this year and Project Natal will finally get a proper name and some  proper hands on time. But is that enough? Nintendo set the gaming world  on fire with motion control and the competition has been slow to act.  Natal doesn’t really come across as the answer. When MS launched the  dreadful gimmick that was the 360 Vision Camera with games like  Totemball to support it, unsurprisingly it never really caught on. They  need to show a killer app in the same vein as Wii Sports, something  universal that even your nan could enjoy. So far there’s been little  evidence of that type of game. And unless it’s amazing, this lethargic  gamer won’t be buying into it. What would be nice to see is a slimmed  down 360, ala Sony. Sure it’s copying the competition but imitation is  the sincerest form of flattery. Launch it with Natal as a bundle and  make everyone happy.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360-hardware/project-natal/projectnatalsolo.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/xbox-360-hardware/project-natal/projectnatalsolo.jpg',  'img',  'width=992,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360-hardware/project-natal/thumbs/projectnatalsolo.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Software wise, they have Halo: Reach to get all the fanboys pumped.  Not really my kind of game and not something I’ll be getting excited  about, but it’s exactly what MS need to generate some more buzz around  their hardware. Crackdown 2 is the most exciting exclusive, since the  first one was so unexpectedly good. Everything shown thus far on number  two looks bigger and better, so the sooner that launches the better. The  sound of collecting orbs was so satisfying on its own. Gears of War 3  will technically be within a year of the next E3, though sadly won’t  make 2010. Another exclusive that will no doubt make a huge splash when  it eventually arrives. Having loved the other two, I’m hoping for much  more information, in particular on the four way co-op which more games  definitely should have. Call of Duty: Black Ops is of course another  title that is hotly anticipated and one that has already got one  colleague salivating.&lt;/p&gt; &lt;p&gt;I just hope Microsoft focus on what they were doing best in years  gone by. Cut the crap with the social networking side of things and get  back to focusing on the awesome exclusives that keep us playing our 360s  and remind us why we prefer gaming with a controller in hand rather  than with the key presses of our fingers.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Wade Hinkle&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;The biggest item coming out of Microsoft’s camp at E3 2010 will be  the Natal. Speculation is that it might even have a new name, and after  conversations with sources, this very well could be the case. Since it’s  been announced it will be available this holiday season, we know it is  already complete.  It will be demonstrated, price point will finally be  known (around the $150 mark), and it will be available for hands on. Not  one game has been announced up to this point that will be using the  Natal. We do already know however there are a slew of games and  publishers have been very vocal about some of them not being launch  titles. Microsoft has played its cards very close to its chest. Expect  to see a long list of games that will be available though. &lt;/p&gt; &lt;p&gt;The games that will make the biggest noise will be Gears of War 3,  Halo Reach, Fable III, and Call of Duty: Black Ops. None of these are a  surprise, and should be all highly regarded.  There will be at least one  new IP announced and several sequels in the mix. &lt;/p&gt; &lt;p&gt;If the Natal is as successful as Microsoft says it will be, this will  be their year.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;img class="postimage" src="http://files.xboxic.com/gamer-of-the-moment/marker-line.jpg" title="" alt="" width="100%" /&gt;&lt;/center&gt; &lt;p&gt;Enough about what &lt;em&gt;we&lt;/em&gt; think! Sound off &lt;em&gt;your&lt;/em&gt;  expectations in the comments below!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-3288193147782040034?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/3288193147782040034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/xboxics-e3-2010-expectations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3288193147782040034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3288193147782040034'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/xboxics-e3-2010-expectations.html' title='Xboxic’s E3 2010 Expectations'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-9117490426014824803</id><published>2010-06-07T13:24:00.000-07:00</published><updated>2010-06-07T13:25:28.519-07:00</updated><title type='text'>Xbox Live Deal of Week - Times Six!</title><content type='html'>&lt;div class="postmain"&gt;&lt;p&gt;As posted to &lt;a href="http://www.xboxic.com/news/6172#more-6172"&gt;ICGamers&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Major Nelson must be in a good mood, with not  one, not two, but six &lt;a itxtdid="20889918" target="_blank" href="http://www.xboxic.com/news/6172#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Xbox &lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_0_0"&gt;Live&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;  Arcade titles are on offer this week, and they be some mighty fine  deals.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.playstatic.com/xbox-360/xbox-live-wide.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/xbox-live-wide.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.playstatic.com/xbox-360/thumbs/xbox-live-wide.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Exclusively for Xbox Live Gold Members, the Deal of the Week &lt;a itxtdid="21477006" target="_blank" href="http://www.xboxic.com/news/6172#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;games&lt;/a&gt; are as follows:&lt;/p&gt; &lt;p&gt;Battlefield 1963:     800MP (30% off)&lt;/p&gt; &lt;p&gt;&lt;a itxtdid="21477022" target="_blank" href="http://www.xboxic.com/news/6172#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Call of Duty&lt;/a&gt; Classic:     800MP (30%  off)&lt;/p&gt; &lt;p&gt;Duke Nukem 3D:     400MP (50% off)&lt;/p&gt; &lt;p&gt;Peggle:     400MP (50% off)&lt;/p&gt; &lt;p&gt;Serious Sam HD: TFE:     800MP (30% off)&lt;/p&gt; &lt;p&gt;Worms 2: &lt;a itxtdid="21608200" target="_blank" href="http://www.xboxic.com/news/6172#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 1px dotted darkgreen ! important; padding-bottom: 0px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;&lt;nobr style="color: darkgreen; font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_7_0"&gt;Armageddon&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-77" src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;:      400MP (50% off)&lt;/p&gt; &lt;p&gt;Another week, another wallet lightener week from Microsoft.  Pasta  anyone?&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-9117490426014824803?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/9117490426014824803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/xbox-live-deal-of-week-times-six.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/9117490426014824803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/9117490426014824803'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/xbox-live-deal-of-week-times-six.html' title='Xbox Live Deal of Week - Times Six!'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-7397847326343026688</id><published>2010-06-06T14:33:00.000-07:00</published><updated>2010-06-06T14:35:49.522-07:00</updated><title type='text'>Red Faction: Armageddon Announced</title><content type='html'>As posted to &lt;a href="http://www.xboxic.com/news/6166#more-6166"&gt;ICGamers&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;THQ today announced &lt;em&gt;Red Faction: Armageddon&lt;/em&gt;, the follow up to  last year’s smash hit &lt;em&gt;Red Faction: Guerrilla&lt;/em&gt;.&lt;a name='more'&gt;&lt;/a&gt; &lt;p&gt;Picking up some fifty years after the events of Guerilla, players  assume of role of Damian Mason, grandson of our previous hero.  Having  been forced underground following the destruction of their air-supply,  the human colonists learn that Mars isn’t as desolate as they first  thought.&lt;/p&gt; &lt;p&gt;Unsurprisingly, destruction on a hugely satisfying scale is is back  in a big way, with the announcements of an updated destruction engine  and Extermination Mode – think Horde with extra smash.&lt;/p&gt; &lt;p&gt;&lt;embed src="http://www.thq.com/tv/tv_mini_embed.swf" flashvars="loc=uk&amp;amp;vidId=4037" type="application/x-shockwave-flash" width="475" height="290"&gt;&lt;/embed&gt;&lt;/p&gt; &lt;p&gt;&lt;em&gt;Red Faction: Armageddon&lt;/em&gt; is currently scheduled for release  in March 2011.  Rest assured, Xboxic will keep you up to date as details  emerge.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-7397847326343026688?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/7397847326343026688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/red-faction-armageddon-announced.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/7397847326343026688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/7397847326343026688'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/red-faction-armageddon-announced.html' title='Red Faction: Armageddon Announced'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-772004071163462090</id><published>2010-06-02T12:44:00.000-07:00</published><updated>2010-06-02T12:50:58.591-07:00</updated><title type='text'>The MCM London Expo 2010</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6137"&gt;ICGamers&lt;/a&gt; on 31.05.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;On a day to day basis, being an out and proud geek can be an  incredibly solitary experience.  In an ideal world, water cooler banter  would involve your take on the ending to Y: The Last Man, detailing how a  Hulk/Flash encounter would go down, and the inevitable daily debate  into which gaming console is worthy of your hard earned cash.  However,  for whatever reason, life doesn’t seem work that way.  Either smile  falsely at endless updates to life in Neighbours-land, or expect a blank  face for bringing up something undoubtedly cool.  Be honest, how often  do you find yourself surrounded by mere white collar mortals who just  don’t get it?&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Luckily, help is at hand.  Years ago, realising that underground  enthusiasts must number in their millions, the MCM Expo Group stepped up  to provide an outlet.  This weekend, London played host to its 17th  bi-annual MCM Expo event.  Centring around all things fantasy and  sci-fi, the event has a distinctly Japanese flavour, encompassing anime,  manga and a little known Yi-Gi-Oh! card game into the proceedings.   Then there’s cosplay - next to these fans, your fan status is reduced to  nothing.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/london-expo-2010/expo17games.jpg" title="MCM London Expo Logo" onclick="javascript:window.open('/imgpop.php?path=/london-expo-2010/expo17games.jpg',  'img',  'width=2318,height=1203,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/london-expo-2010/thumbs/expo17games.jpg" alt="MCM London Expo Logo" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Of course, games also held a pretty significant share of the floor.   With developers such as Nintendo in attendance, the chance to break a  gaming world record, and a promise from Activision of a playable demo of  their hotly anticipated Transfomers: War for Cybetron, ICGamers set off  one dreary looking morning to check out what the ExCel centre had to  offer.&lt;/p&gt; &lt;p&gt;At this point, it’s probably fair to admit a failure on the part of  the team here at ICGamers.  We tried to head straight to the gaming  booths, honest we really did.  Problem is, it’s just not possible.  For  an event in possession of a Guinness World Record for the largest  gathering of people dressed as video game characters, we unsurprisingly  found ourselves on the receiving end of a Shoryuken, a Thundaga, and a  far too thorough tea-bagging before we’d even found the entrance.  Truly  inspirational; some 40000 members of the public are estimated to have  attended the event this weekend, and it was difficult to find someone  who hadn’t attempted to honour their favourite in someway.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/london-expo-2010/little-sister.jpg" title="Little Sister at the London Expo - It only took a sleepless month  to create." onclick="javascript:window.open('/imgpop.php?path=/london-expo-2010/little-sister.jpg',  'img',  'width=2784,height=4012,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/london-expo-2010/thumbs/little-sister.jpg" alt="Little Sister at the London Expo - It only took a sleepless month  to create." /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Once on the show floor, the Gaming Village was our first port of  call.  We were met with the welcome sight of booths, tournaments and  shiny new games to try out - and try them out we did.&lt;/p&gt; &lt;p&gt;With some 20+ games on display at the London Expo, many were games  already released.  Take Blur and Monster Hunter Tri for example,  awesomely fun games to try out, but nothing particularly new on show if  you’ve already played them.  However nestled in amongst these was some  of 2010’s most anticipated titles, games such as Quantum Theory &amp;amp;  Sin and Punishment: Successor Of The Skies, and were well worth the wait  to try out.&lt;/p&gt; &lt;p&gt;Super Mario Galaxy 2 and Transformers: War for Cybertron were easily  the most prolific future titles on display, let’s be honest their appeal  hardly needs explaining.  Although the game looks likely to ultimately  fall to the Arkham Asylum effect, every gamer we spoke to left the  Activision booth feverishly awaiting the roll-out (pun intended) of War  for Cybertron on June 22nd.  Super Mario Galaxy 2 on the other hand felt  like returning home on a cold winter’s day to a warm bowl of soup and a  hug – it really is that satisfying.  Rest assured, an in-depth hands on  is coming soon.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/london-expo-2010/gamer-playing-transformers.jpg" title="Cosplayer finally get his hands on Transformers" onclick="javascript:window.open('/imgpop.php?path=/london-expo-2010/gamer-playing-transformers.jpg',  'img',  'width=4064,height=2732,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/london-expo-2010/thumbs/gamer-playing-transformers.jpg" alt="Cosplayer finally get his hands on Transformers" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;On a quick side note, with several thousand people having spent hours  getting to the event itself, the expo staff must truly be commended for  maintaining perfect order to ensure every rabid gaming fan had their  turn – hats off to you.&lt;/p&gt; &lt;p&gt;Not content with holding a single world record, the MCM Expo team  attempted to double their collection this past weekend by hosting the  Largest Handheld Game Console Party, and as 11am rolled around on the  first day, fans took to the main stage area to hopefully play their part  in history.  One look at the endless crowd clutching at their Nintendo  DS and you’d have bet your life savings on the result, but that didn’t  stop the crowds earthquake inducing approval following the adjudicator’s  announcement.&lt;/p&gt; &lt;p&gt;Damian Field, Guinness World Records’ Official Adjudicator,  commented: “It is a tremendous achievement for the MCM Expo to reach a  number of 586, smashing the existing world record of 381. It’s rare for a  UK mass participation to reach over 500.”&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/london-expo-2010/mcm-world-record.jpg" title="The results are announced, commence cheer" onclick="javascript:window.open('/imgpop.php?path=/london-expo-2010/mcm-world-record.jpg',  'img',  'width=2442,height=1213,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/london-expo-2010/thumbs/mcm-world-record.jpg" alt="The results are announced, commence cheer" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;At this rate, you have to wonder what they’ll achieve next time eh?&lt;/p&gt; &lt;p&gt;After checking out the plethora of remaining memorabilia stalls,  booing the heel in a &lt;a href="http://www.youtube.com/watch?v=cGfXEKcQx9A"&gt;live FWA wrestling  match&lt;/a&gt;, and wisely being dragged away from the replica weapon stand,  ICGamers headed off home content that all was right with the world –  that is, except for a distinct lack of a Gunblade for the office wall.&lt;/p&gt; &lt;p&gt;There is something truly magical about these events.  No matter how  miserable and tired you feel getting up at ridiculous-o’clock to set  off, it’s impossible to hide your ear-to-ear-grin and deep sense of  pride as Kora and Gitaroo Man chat away together on the underground;  they may be call centre technicians by day, but here they are freedom  fighters - fighting for the right to seriously geek out once in a while.   For future reference ICGamers, a Batman t-shirt will not suffice. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-772004071163462090?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/772004071163462090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/mcm-london-expo-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/772004071163462090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/772004071163462090'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/mcm-london-expo-2010.html' title='The MCM London Expo 2010'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-6031763043159261010</id><published>2010-06-02T12:42:00.000-07:00</published><updated>2010-06-02T12:43:40.713-07:00</updated><title type='text'>Namco Announces a Fitting Release Date for Splatterhouse</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6108"&gt;ICGamers&lt;/a&gt; on 25.05.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Who doesn’t love Halloween?  If nothing else, it’s the one day of  the where people the world over can openly enjoy their love for the gory  and grotesque without fear of being branded a complete nut-job.   Thankfully, Namco Bandai understands this, and has announced that their  upcoming gore-fest, &lt;em&gt;Splatterhouse&lt;/em&gt;, will coincide with the  undead holiday.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/splatterhouse/splatterhouse.jpg" title="Splatterhouse" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/splatterhouse/splatterhouse.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/splatterhouse/thumbs/splatterhouse.jpg" alt="Splatterhouse" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Taking it’s roots from an arcade beat-’em-up released in 1988, &lt;em&gt;Splatterhouse&lt;/em&gt;  follows Rick, a college student who happens upon a mystical mask  imbuing him with superpowers and the desire to kill everything in his  path – think Stanley Ipkiss on a bad day.  Players can expect a mix of  platforming, puzzle-solving and gross-out combat on the road to finding  Jennifer, the hero’s beloved girlfriend.&lt;/p&gt; &lt;p&gt;&lt;em&gt;Splatterhouse&lt;/em&gt; is due for release on PS3 and Xbox 360 this  Autumn.  Rest assured, Xboxic will keep you up to date as details  emerge. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-6031763043159261010?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/6031763043159261010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/namco-announces-fitting-release-date.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6031763043159261010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6031763043159261010'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/namco-announces-fitting-release-date.html' title='Namco Announces a Fitting Release Date for Splatterhouse'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-3504366146510901689</id><published>2010-06-02T12:38:00.000-07:00</published><updated>2010-06-02T12:41:37.920-07:00</updated><title type='text'>Keyboards to Feature in Rock Band 3?</title><content type='html'>&lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6107"&gt;ICGamers&lt;/a&gt; on 25.05.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Relentless in their quest to fill every gamer’s storage space to  literal bursting point, today Harmonix all but announced the arrival of  its next plastic peripheral - keyboards are heading to Rock Band.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/rock-band-3.jpeg" title="The New  Rock Band 3 Logo" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/rock-band-3.jpeg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/thumbs/rock-band-3.jpeg" alt="The  New Rock Band 3 Logo" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Released as part of the demo for the upcoming Green Day: Rock Band,  the trial game ends with Rock Band 3’s new logo and, sure enough,  nestled in amongst the regular icons, fans can easily make out the  latest addition to their plastic favourites.&lt;/p&gt; &lt;p&gt;Harmonix are yet to officially announce the new feature but, if you  happen across a Billy Joel inspired teaser trailer in the next few days,  try not to act too suprised.&lt;/p&gt; Rest assured, Xboxic will keep you up to date as details emerge&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-3504366146510901689?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/3504366146510901689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/keyboards-to-feature-in-rock-band-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3504366146510901689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3504366146510901689'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/keyboards-to-feature-in-rock-band-3.html' title='Keyboards to Feature in Rock Band 3?'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-1023749670143460250</id><published>2010-06-01T11:10:00.000-07:00</published><updated>2010-06-01T11:12:54.451-07:00</updated><title type='text'>Project Natal Price Revealed?</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6083"&gt;ICGamers&lt;/a&gt; on 17.05.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Throughout it’s illustrious history, Sweden has given the world  many things, namely blondes, ABBA and the acting legend that is Dolph  Lundgren.  This weekend the Scandinavian country  came through once  again, leaving gamers with an insight into the pricing of Microsoft’s  upcoming Project Natal.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360-hardware/project-natal/projectnatalsolo.jpg" title="Project Natal" onclick="javascript:window.open('/imgpop.php?path=/xbox-360-hardware/project-natal/projectnatalsolo.jpg',  'img',  'width=992,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360-hardware/project-natal/thumbs/projectnatalsolo.jpg" alt="Project Natal" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Rumoured for release this October, several Swedish websites updated  their listings for the anticipated add-on – and it won’t come cheap.   Many sites – including &lt;a href="http://www.game.se/acatalog/NATAL_360_Xbox_360.html"&gt;Game &lt;/a&gt;–  have priced Natal at $197, much higher than the previous reports of a  $70 price tag. &lt;/p&gt; &lt;p&gt;Of course, with it’s release several months away and no official  announcement from Microsoft as of yet, these prices should probably be  taken with pinch of salt.  Rest assured, Xboxic will keep you up to date  as details emerge.  Fingers crossed those details are a little lighter  on the wallet though. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-1023749670143460250?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/1023749670143460250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/project-natal-price-revealed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1023749670143460250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1023749670143460250'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/project-natal-price-revealed.html' title='Project Natal Price Revealed?'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-8734230061701227473</id><published>2010-06-01T11:06:00.000-07:00</published><updated>2010-06-01T11:09:00.825-07:00</updated><title type='text'>LittleBigPlanet 2 Officially Announced</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.playstatic.com/news/1768"&gt;ICGamers&lt;/a&gt; on 10.05.2010&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Following &lt;a href="http://www.playstatic.com/news/1634"&gt;endless  speculation&lt;/a&gt;, and &lt;a href="http://www.playstatic.com/news/1697"&gt;a  welcome mishap&lt;/a&gt; along the way, Sony Computer Entertainment Europe  have finally admitted that &lt;em&gt;LittleBigPlanet 2&lt;/em&gt; is in development  for the PlayStation 3.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.playstatic.com/ps3/littlebigplanet2/275px-littlebigplanet2-logo.png" title="LittleBigPlanet 2 Logo" onclick="javascript:window.open('/imgpop.php?path=/ps3/littlebigplanet2/275px-littlebigplanet2-logo.png',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.playstatic.com/ps3/littlebigplanet2/thumbs/275px-littlebigplanet2-logo.png" alt="LittleBigPlanet 2 Logo" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Although the announcement of a sequel to SCEE’s multimillion selling  platformer may not come as much of a surprise, the sheer level of  customisation available this time time round may well do.  Gone is the  emphasis on level creation, replaced with the ability to create entire  games instead.&lt;/p&gt; &lt;p&gt;Eric Levine, Sony’s PR Manager, officially revealed the sequel today.   In addition, he added:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;“LittleBigPLanet has always empowered users to create  their own levels by utilizing the same tools as the development team.  Now in LittleBigPlanet 2, we’ve upped the ante, giving players the  ability to not only make better levels, but completely new games – think  top-down racing games, multiplayer shooters, flying side-scrollers,  RPGs, etc. The possibilities are really endless.”&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;Media Molecule’s newest feature is that of Direct Control.   Essentially put, it allows budding developers to assign their own  control mechanisms.  Need Sackboy to jump?  Well that one’s simple.  How  about firing a laser, navigating a spaceship or picking up objects with  a crane?  Well, apparently that’s easy as well.  &lt;em&gt;LittleBigPlanet&lt;/em&gt;  suddenly seems limited by comparison.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.playstatic.com/ps3/littlebigplanet2/sackbots2.jpg" title="Sackbots" onclick="javascript:window.open('/imgpop.php?path=/ps3/littlebigplanet2/sackbots2.jpg',  'img',  'width=1472,height=860,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.playstatic.com/ps3/littlebigplanet2/thumbs/sackbots2.jpg" alt="Sackbots" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Direct Control isn’t simply restricted to the protagonists movements  either.  Sackbots, the new NPCs of the LBP universe, add a whole host of  possibilities.  Originally a blank canvas, sackbots can by modified to  look, move and even behave as the creator dictates.  Walking speed,  zombie style animations and a fear of heights are all possible in the  new sequel, and are a mere scratch on the potential of &lt;em&gt;LittleBigPlanet  2&lt;/em&gt;.&lt;/p&gt; &lt;p&gt;&lt;object width="1300" height="765"&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/v/sR71pUZfBMg&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6&amp;amp;hd=1&amp;amp;border=1"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/sR71pUZfBMg&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6&amp;amp;hd=1&amp;amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="484" height="284.4"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;Putting it rather more bluntly, Alex Evans - Media Molecule’s  technical director – informed fans that the new tools are “so f*****g  insanely powerful it hurts.”  Right now, it’d be hard pressed to argue  with him.&lt;/p&gt; &lt;p&gt;&lt;em&gt;LittleBigPlanet 2&lt;/em&gt; is scheduled for release winter 2010, and  is expected to debut at E3 next month.  Rest assured, Playstatic will  keep you informed as details emerge. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-8734230061701227473?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/8734230061701227473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/littlebigplanet-2-officially-announced.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/8734230061701227473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/8734230061701227473'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/littlebigplanet-2-officially-announced.html' title='LittleBigPlanet 2 Officially Announced'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-7291838700521613651</id><published>2010-06-01T11:02:00.000-07:00</published><updated>2010-06-01T11:12:01.245-07:00</updated><title type='text'>Co-Op Mode Confirmed for Call of Duty: Black Ops</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6015"&gt;ICGamers&lt;/a&gt; on 30.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="postmain"&gt;&lt;p&gt;Weighing in on today’s &lt;a href="http://www.icgamers.com/articles/10146/call-of-duty-black-ops-locations.html"&gt;developments&lt;/a&gt;  surrounding the officially named &lt;em&gt;Call of Duty: Black Ops&lt;/em&gt;, a  co-op mode has been confirmed by the head of Treyarch studios.&lt;a name='more'&gt;&lt;/a&gt;&lt;span id="more-6015"&gt;&lt;/span&gt;&lt;/p&gt; &lt;center&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/call-of-duty-black-ops/case1.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/call-of-duty-black-ops/case1.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/call-of-duty-black-ops/thumbs/case1.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt; &lt;p&gt;&lt;em&gt;“We can’t wait for our community to experience Call Of Duty:  Black Ops,”&lt;/em&gt; announced Mark Lamia.  &lt;em&gt;“We have focused our entire  studio on this game, with dedicated multiplayer, single-player and co-op  teams creating the most intense, gripping and riveting experience  possible for our fans on all fronts.”&lt;/em&gt;&lt;/p&gt; &lt;p&gt;The impending trailer couldn’t come soon enough.  Rest assured,  Xboxic will keep you up to date as details emerge.&lt;/p&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-7291838700521613651?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/7291838700521613651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/06/co-op-mode-confirmed-for-call-of-duty.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/7291838700521613651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/7291838700521613651'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/06/co-op-mode-confirmed-for-call-of-duty.html' title='Co-Op Mode Confirmed for Call of Duty: Black Ops'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-4849387986371060215</id><published>2010-05-25T15:54:00.000-07:00</published><updated>2010-05-25T15:55:56.777-07:00</updated><title type='text'>New Call of Duty Named and Dated</title><content type='html'>&lt;div class="postmain"&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/6011"&gt;ICGamers&lt;/a&gt; on 30.04.2010&lt;/span&gt;&lt;br /&gt;&lt;p&gt;With a teaser trailer due any time today, Activision kicked off  precedings a little early to announce Call of Duty 7’s official name -  Call of Duty: Black Ops.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/call-of-duty-black-ops/callofdutyblackops.jpg" title="Black Ops Logo" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/call-of-duty-black-ops/callofdutyblackops.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/call-of-duty-black-ops/thumbs/callofdutyblackops.jpg" alt="Black Ops Logo" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Developed by Treyarch, known for their work on COD 3 and COD: World  at War, the next installment in the hugely successful franchise is  confirmed for a Vietnam setting.&lt;/p&gt; &lt;p&gt;As part of the pre-emptive site launch, Activision also announced a  global release date for 9th November 2010.  Gaming Christmas lists the  world over just got a tad longer. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-4849387986371060215?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/4849387986371060215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/05/new-call-of-duty-named-and-dated.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/4849387986371060215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/4849387986371060215'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/05/new-call-of-duty-named-and-dated.html' title='New Call of Duty Named and Dated'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-5101660645003327899</id><published>2010-05-25T15:50:00.000-07:00</published><updated>2010-05-25T15:52:37.830-07:00</updated><title type='text'>Halo: Reach - Birth of a Spartan Goes Live. Watch It Here!</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/5998"&gt;ICGamers&lt;/a&gt; on 28.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;With the anticipated Halo: Reach multiplayer beta edging ever  closer, Microsoft made good on their &lt;a href="http://www.xboxic.com/news/5984"&gt;announcement&lt;/a&gt; and released the  short film “Birth of Spartan” onto the general public.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;At last count, there were some 438 ways to catch the live action  trailer. In case you missed it, you can now watch the extended version  right here on Xboxic.  Enjoy…&lt;/p&gt; &lt;p&gt;&lt;object width="1300" height="765"&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/v/yc3q_CiAlhc&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;border=1"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/yc3q_CiAlhc&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="484" height="370.26"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;The multiplayer beta is due for release on May 3rd to all those with a  copy of Halo: ODST.  For the latest information on Halo: Reach, stay  with Xboxic. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-5101660645003327899?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/5101660645003327899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/05/halo-reach-birth-of-spartan-goes-live.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/5101660645003327899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/5101660645003327899'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/05/halo-reach-birth-of-spartan-goes-live.html' title='Halo: Reach - Birth of a Spartan Goes Live. Watch It Here!'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-3365835623883191961</id><published>2010-05-17T15:29:00.000-07:00</published><updated>2010-05-17T15:32:09.839-07:00</updated><title type='text'>Halo: Reach - Birth of a Spartan Short Film to Premiere This Week</title><content type='html'>&lt;div class="postmain"&gt;&lt;p&gt;&lt;span style="font-size:130%;"&gt;Posted to &lt;a href="http://www.xboxic.com/news/5984"&gt;ICGamers &lt;/a&gt;on 26.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;As if &lt;a itxtdid="20336070" target="_blank" href="http://www.xboxic.com/news/5984#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;gamers&lt;/a&gt; need anymore persuading that &lt;em&gt;Halo:  Reach&lt;/em&gt; currently stands as the most anticipated &lt;a itxtdid="20336042" target="_blank" href="http://www.xboxic.com/news/5984#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;game&lt;/a&gt; this year, Microsoft have announced  the release of a live-action short to be broadcast this week.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Entitled “Birth of a Spartan”, the minute long video is said to act  as an origin story for Carter 259, the Noble Team leader in the upcoming  game in the Halo franchise.  Fans will learn of his bravery and  dedication to the human cause, as well as the painful bio-augmentation  procedure he underwent to become a Spartan.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/halo-reach/halo-birth-of-a-spartan.jpg" title="Carter 259 - Pre-Augmentation" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/halo-reach/halo-birth-of-a-spartan.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/halo-reach/thumbs/halo-birth-of-a-spartan.jpg" alt="Carter 259 - Pre-Augmentation" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;The short will premiere in the UK following the Champions League  semi-final between Lyon and Bayern Munich this Tuesday 27th April on Sky  Sports 2.  The film will also become available on &lt;a href="http://www.welcometonobleteam.com/"&gt;here&lt;/a&gt; the same day.  For  those who miss its first TV outing, ITV1 will air &lt;em&gt;Birth of a Spartan&lt;/em&gt;  the following night once the Barcelona vs Inter Milan semi-final has  concluded.&lt;/p&gt; &lt;p&gt;Possibly confused by Britain’s love for all things “soccer”, North  American fans will be able to catch the short as part of&lt;em&gt; Iron Man 2&lt;/em&gt;’s  trailers when it is released this weekend.&lt;/p&gt; &lt;p&gt;If, by some unholy miracle, you happen to miss this onslaught of all  things Reach, an exclusive extended version of &lt;em&gt;Birth of a Spartan&lt;/em&gt;  will be available for &lt;a itxtdid="20335709" target="_blank" href="http://www.xboxic.com/news/5984#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Xbox&lt;/a&gt; Live Gold Members on April 28th.   The short will also air on multiple shows across sixteen other U.K. and  U.S. TV networks, including Comedy Central, Spike TV, Bravo, FX, TNT and  TBS over the next week.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-3365835623883191961?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/3365835623883191961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/05/halo-reach-birth-of-spartan-short-film.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3365835623883191961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3365835623883191961'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/05/halo-reach-birth-of-spartan-short-film.html' title='Halo: Reach - Birth of a Spartan Short Film to Premiere This Week'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-3205895045743517199</id><published>2010-05-17T15:27:00.000-07:00</published><updated>2010-05-17T15:31:52.374-07:00</updated><title type='text'>Dark Knight Delayed</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;Posted to &lt;a href="http://www.xboxic.com/news/5969"&gt;ICGamers&lt;/a&gt; on 23.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;First he giveth, then he taketh away.  Following the accidental and  tantilising tidbits regarding Batman: Arkham Asylum 2 this week,  retailers have since revealed Warner Bros plans to delay the Dark  Knight’s next adventure til early 2011.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/batman-arkham-asylum-2/batman-arkham-asylum-2-screenshot.jpg" title="Joker" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/batman-arkham-asylum-2/batman-arkham-asylum-2-screenshot.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/batman-arkham-asylum-2/thumbs/batman-arkham-asylum-2-screenshot.jpg" alt="Joker" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Speaking to CVG, their source revealed: “It wants to dominate the  first quarter of 2011 instead, when it can get maximum retail space and  mind share amongst gamers.” With AAA titles such as Crysis 2, Fable III,  and a little known Halo: Reach all expected in the latter part if 2010,  it’s understandable as to why Warner Brothers would want to avoid the  heavy competition.&lt;/p&gt; &lt;p&gt;Warner Brothers themselves are yet to confirm or deny the reports.   Rest assured, ICGamer will keep you informed of any announcements. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-3205895045743517199?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/3205895045743517199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/05/dark-knight-delayed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3205895045743517199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3205895045743517199'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/05/dark-knight-delayed.html' title='Dark Knight Delayed'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-7793642344136334507</id><published>2010-05-10T09:10:00.000-07:00</published><updated>2010-05-10T09:11:50.565-07:00</updated><title type='text'>Xbox Live Release Schedule - April 20th to May 3rd</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;Posted to &lt;a href="http://www.xboxic.com/news/5959"&gt;ICGamers&lt;/a&gt; on 21.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Point cards at the ready, as Major Nelson has updated his blog  announcing the next fortnights worth of releases for the Xbox Live  Marketplace.  For more detailed information, be sure to click on the  links.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/xbox-live-wide.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/xbox-live-wide.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/thumbs/xbox-live-wide.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;April 20th - Games on Demand&lt;br /&gt;• Halo 3&lt;br /&gt;• Saints Row (Europe only)&lt;br /&gt;• Sonic The Hedgehog (Europe, Australia and New Zealand)&lt;br /&gt;• Need for Speed: Carbon (Asia)&lt;/p&gt; &lt;p&gt;April 22nd - Game Add-ons&lt;br /&gt;• Left 4 Dead 2 The Passing - 560 MSP (&lt;a href="http://www.xboxic.com/news/5935"&gt;Click here for more information&lt;/a&gt;)&lt;/p&gt; &lt;p&gt;April 22nd - Avatar Marketplace&lt;br /&gt;• Saints Row 2 collection&lt;/p&gt; &lt;p&gt;April 26th - Deal of the Week&lt;br /&gt;• The Dishwasher: Dead Samurai, reduced from 800 MSP to 400 MSP&lt;/p&gt; &lt;p&gt;April 27th - Games on Demand&lt;br /&gt;• SHReK the THiRD&lt;br /&gt;• Far Cry 2 (North America only)&lt;br /&gt;• Kane &amp;amp; Lynch: Dead Men (North America only)&lt;/p&gt; &lt;p&gt;April 28th - XBLA Wednesday&lt;br /&gt;• Tecmo Bowl Throwback - 800 MSP&lt;br /&gt;• Game Room - Basketball, Megamania, Night Stalker, Pitfall!, Rack ‘Em  Up, Realsports Volleyball and Super Breakout&lt;/p&gt; &lt;p&gt;April 28th - Game Add-ons&lt;br /&gt;• MEGA MAN 10 Endless Attack mode - 80 MSP&lt;br /&gt;• MEGA MAN 10 Special Stage 2 - 80 MSP&lt;br /&gt;• MEGA MAN 10 Special Stage 3 - 80 MSP&lt;/p&gt; &lt;p&gt;April 29th - Game Add-ons&lt;br /&gt;• Just Cause 2 Black Market Aerial Pack - 160 MSP&lt;br /&gt;• BioShock 2 Rapture Metro - 800 MSP&lt;/p&gt; &lt;p&gt;April 29th - Avatar Marketplace&lt;br /&gt;• Diesel collection&lt;/p&gt; &lt;p&gt;May 3rd - Halo: Reach beta&lt;br /&gt;• Requires Halo 3: ODST to gain access (&lt;a href="http://www.xboxic.com/news/5955"&gt;Click here for more information&lt;/a&gt;)&lt;/p&gt; &lt;p&gt;May 3rd - Deal of the Week&lt;br /&gt;• Zombie Apocalypse, reduced from 800 to 400 MSP&lt;/p&gt; &lt;p&gt;Please note, supplied dates are subject to change.  Although with a  certain beta on the horizon, Microsoft would have to be mad to. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-7793642344136334507?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/7793642344136334507/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/05/xbox-live-release-schedule-april-20th.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/7793642344136334507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/7793642344136334507'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/05/xbox-live-release-schedule-april-20th.html' title='Xbox Live Release Schedule - April 20th to May 3rd'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-1986227405070742841</id><published>2010-05-10T09:07:00.000-07:00</published><updated>2010-05-10T09:10:07.360-07:00</updated><title type='text'>Batman: Arkham Asylum 2 Villains Revealed</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;Posted to &lt;a href="http://www.xboxic.com/news/5949"&gt;ICGamers&lt;/a&gt; on 20.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Holy bat-details!  This past weekend played host to the the Chicago  Comics &amp;amp; Entertainment Expo, and, with Kevin Conroy - the voice of  Batman - on call for questioning, it wasn’t long before the renowned  voice actor started spilling tidbits about the upcoming Batman: Arkham  Asylum 2.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/batman-arkham-asylum/batmanarkhamasylum.jpg" title="Batman" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/batman-arkham-asylum/batmanarkhamasylum.jpg',  'img',  'width=996,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/batman-arkham-asylum/thumbs/batmanarkhamasylum.jpg" alt="Batman" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;“It’s really, really dark,” Conroy announced.  How Rocksteady could  make the caped crusader’s next outing any darker is a mystery in of  itself, though it’s worth noting Conroy went on to compare the upcoming  sequel to the animated Batman Beyond: Return of the Joker, a film  notable for having much of its violent content removed amid fears of a  critical backlash.&lt;/p&gt; &lt;p&gt;In a further act of kindness, Conroy also unwittingly revealed that  Two-Face would be making an appearance in the game before quickly moving  on.&lt;/p&gt; &lt;p&gt;Since the expo, further slip ups from the voice acting pool have  revealed that Mr. Freeze and Talia Al Ghul – estranged daughter of  supervillain Ra’s Al Ghul - will no doubt cause problems for the dark  knight.&lt;/p&gt; &lt;p&gt;Maurice LaMarche, known for various roles including Pinky &amp;amp; The  Brain and Futurama, announced his involvement to Geekcastradio this  week.  Speaking of Mr Freeze’s role within the series, LaMarche  revealed: “He’s out for blood right now because, err… I can’t tell you  the situation, but he’s actually somewhat a sympathetic character within  the framework of the game.”&lt;/p&gt; &lt;p&gt;Twitter, rapidly on its way to winning game developer’s least likely  to get a christmas card award, was how Stana Katic’s chose to reveal her  part. Quickly removed from her feed, the message simply read: “For  those who were asking: I’m voicing Talia al Ghul, the daughter of Ra al  Ghul (played by Liam Neeson in “Batman Begins”).”&lt;/p&gt; &lt;p&gt;Currently, Rocksteady have yet to announce a release date for Batman:  Arkham Asylum 2.  Xboxic will keep you up to date of any further  developments. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-1986227405070742841?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/1986227405070742841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/05/batman-arkham-asylum-2-villains.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1986227405070742841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1986227405070742841'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/05/batman-arkham-asylum-2-villains.html' title='Batman: Arkham Asylum 2 Villains Revealed'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-7525096670289073009</id><published>2010-04-30T05:34:00.000-07:00</published><updated>2010-04-30T05:36:13.464-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='www.icgamers.com'/><title type='text'>Further Rumours into LittleBigPlanet 2</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;Posted to &lt;a href="http://www.playstatic.com/news/1697"&gt;ICGamers&lt;/a&gt; on 19.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Following &lt;a href="http://www.playstatic.com/news/1634"&gt;previous  rumours&lt;/a&gt; of a LittleBigPlanet sequel, a haphazard twitter update has  lent fuel to the fire that LittleBigPlanet 2’s production is well under  way.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;img class="postimage" src="http://files.nintendic.com/ps3/littlebigplanet/sackboy.jpg" title="Sack Boy" alt="Sack Boy" /&gt;&lt;/div&gt; &lt;p&gt;Announcing his involvement with the hugely successful series,  Electronic musician Ochre has apparently permitted the use of the song  “Infotain Me” for LittleBigPlanet 2.  Sony have yet to reveal if a  release is on the cards.&lt;/p&gt; &lt;p&gt;Speculation continues.  When Sony finally crack and announce the  game, Playstatic will let you know&lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-7525096670289073009?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/7525096670289073009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/04/further-rumours-into-littlebigplanet-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/7525096670289073009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/7525096670289073009'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/04/further-rumours-into-littlebigplanet-2.html' title='Further Rumours into LittleBigPlanet 2'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-3273682973751636427</id><published>2010-04-30T05:31:00.000-07:00</published><updated>2010-04-30T05:33:09.275-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='www.icgamers.com'/><title type='text'>Cloud Mario Revealed</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.nintendic.com/news/3054"&gt;ICGamers&lt;/a&gt; on 19.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;One previously unreleased screenshot of a fluffed up Mario was all  it took to whet platforming fan’s appetites all over again.  Nintendo  has quiety revealed the latest power-up for the upcoming flagship title –  Cloud Mario.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.nintendic.com/super-mario-galaxy-2/cloud-mario.jpg" title="Cloud Mario" onclick="javascript:window.open('/imgpop.php?path=/super-mario-galaxy-2/cloud-mario.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.nintendic.com/super-mario-galaxy-2/thumbs/cloud-mario.jpg" alt="Cloud Mario" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;Although there are no further details into the specifics of Mario’s  cloud-suit, it appears as though the power-up will give the world’s  favourite Italian plumber the ability to create platforms to help him  navigate large gaps.&lt;/p&gt; &lt;p&gt;&lt;em&gt;Super Mario Galaxy 2&lt;/em&gt; is currently scheduled for release on  May 27th in North America.   Nintendic will keep you updated on any  further announcements.&lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-3273682973751636427?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/3273682973751636427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/04/cloud-mario-revealed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3273682973751636427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3273682973751636427'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/04/cloud-mario-revealed.html' title='Cloud Mario Revealed'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-5532195243852821402</id><published>2010-04-28T09:33:00.000-07:00</published><updated>2010-04-28T09:36:11.177-07:00</updated><title type='text'>Demon’s Souls Set for European Release</title><content type='html'>&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.playstatic.com/news/1690"&gt;ICGamers&lt;/a&gt; on 16.04.2010.&lt;/span&gt;&lt;br /&gt;&lt;div class="postmain"&gt;   &lt;p&gt;Following unprecedented response in Japan and North America, Namco  today announced the news that Europe JRPG fans are to finally get their  hands on Sony’s critically acclaimed hit Demon’s Souls.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Believing their title to lack worldwide appeal, Sony readily admitted  they failed to realise Demon’s Souls marketing potential.   However,  following disappointed cries and angry demands from the gaming public,  SCE Japan have come to an agreement with Namco Bandai to publish the  niche PS3 title in Europe as well.&lt;/p&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/demon-souls.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/demon-souls.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com//thumbs/demon-souls.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;The game will come as part of a limited collection edition, and  consists of an art book, strategy guide, soundtrack CD and a copy of the  game. Demon’s Souls is currently due for release on June 25.&lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-5532195243852821402?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/5532195243852821402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/04/demons-souls-set-for-european-release.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/5532195243852821402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/5532195243852821402'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/04/demons-souls-set-for-european-release.html' title='Demon’s Souls Set for European Release'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-2171946326265521721</id><published>2010-04-28T09:28:00.000-07:00</published><updated>2010-04-28T09:32:54.878-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='www.icgamers.com'/><title type='text'>Keep Fit Company Claim Copyright Violation</title><content type='html'>&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.nintendic.com/news/3049"&gt;ICGamers&lt;/a&gt; on 15.04.2010&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Poor Nintendo. Fresh from their clash with Anascape earlier this week, in which they successfully defended against claims of copyright infringement, Nintendo are already finding themselves in the middle of another patent dispute.&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This time round, IA Labs is claiming that Nintendo’s recent products are in direct violation of its US Patents No. 7,121,982 and 7,331,226, which account for “Computer Interactive Isometric Exercise System and Method for Operatively Interconnecting the Exercise System to a Computer System for use as a Peripheral,” and “Force Measurement System for an Isometric Exercise Device,” respectively.&lt;br /&gt;&lt;br /&gt;As a result, the products in question are numerous. Besides more obvious hardware, such as items surrounding the Wii Fit franchise, IA Labs are also questioning Nintendo’s development and marketing of the Wii Remote, Nunchuk, MotionPlus, Wheel, and Zapper.&lt;br /&gt;&lt;br /&gt;IA Labs is seeking to ban Nintendo from making further sales of the accused items, in addition to the usual court costs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-2171946326265521721?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/2171946326265521721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/04/keep-fit-company-claim-copyright.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/2171946326265521721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/2171946326265521721'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/04/keep-fit-company-claim-copyright.html' title='Keep Fit Company Claim Copyright Violation'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-8747984424812330712</id><published>2010-04-26T10:15:00.000-07:00</published><updated>2010-04-26T10:44:00.095-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='www.icgamers.com'/><title type='text'>Gears of War 3 Trailer and Release Date Revealed!</title><content type='html'>&lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted to &lt;a href="http://www.xboxic.com/news/5916"&gt;www.icgamers.com&lt;/a&gt; on 13.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;With Epic’s apparent &lt;a href="http://www.xboxic.com/news/5894"&gt;inability  to contain a secret&lt;/a&gt;, Cliff Bleszinski managed to retain some kudos  following his appearance on Late Night with &lt;a itxtdid="6371036" target="_blank" href="http://www.xboxic.com/news/5916#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; border-bottom: 0.2em dotted rgb(43, 101, 176) ! important; padding-bottom: 0px ! important; color: rgb(43, 101, 176) ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;Jimmy &lt;nobr style="color: rgb(43, 101, 176); font-weight: normal; font-size: 100%; font-family: arial,helvetica,sans-serif;" id="itxt_nobr_1_0"&gt;Fallon&lt;img style="display: inline ! important; height: 10px; width: 10px; position: relative; top: 1px; left: 1px; padding: 0pt; margin: 0pt; float: none; border: 0pt none;" name="itxt-icon-0" src="http://images.intellitxt.com/ast/adTypes/mag-glass_10x10.gif" /&gt;&lt;/nobr&gt;&lt;/a&gt;.   Unveiling a 73 second trailer for the now official Gears of War 3, new  tidbits of information have no doubt whet the appetites of &lt;a itxtdid="20335347" target="_blank" href="http://www.xboxic.com/news/5916#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;gamers&lt;/a&gt; the world over.&lt;a name='more'&gt;&lt;/a&gt;&lt;span id="more-5916"&gt;&lt;/span&gt;&lt;/p&gt; &lt;center&gt; &lt;div class="postimagecenter"&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/gears-of-war-3/gears-of-war-3-logo.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/gears-of-war-3/gears-of-war-3-logo.jpg',  'img',  'width=984,height=720,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/gears-of-war-3/thumbs/gears-of-war-3-logo.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/center&gt; &lt;p&gt;Entitled “Ashes to Ashes”, the teaser is set in a destroyed and ash  covered city with the Delta &lt;a itxtdid="19948899" target="_blank" href="http://www.xboxic.com/news/5916#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;squad&lt;/a&gt;, female soldier in tow, fighting  off hoard after hoard of familiar Locust foes.  The &lt;a itxtdid="19948903" target="_blank" href="http://www.xboxic.com/news/5916#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;team&lt;/a&gt;, Dom especially, appear to be  increasingly worn out and disheveled; if the ominous ending is anything  to go by, it’s possible that our favourite COG team aren’t making it out  alive.&lt;/p&gt; &lt;p&gt;In addition to the new team member – who looks an awful lot like Anya  from the previous two &lt;a itxtdid="20335348" target="_blank" href="http://www.xboxic.com/news/5916#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;games&lt;/a&gt;, the trailer unveiled a new  double-barrel shotgun and an all-new species for Marcus and co to  contend with.&lt;/p&gt; &lt;p&gt;“In the &lt;a itxtdid="20335324" target="_blank" href="http://www.xboxic.com/news/5916#" style="font-weight: normal ! important; font-size: 100% ! important; text-decoration: underline ! important; border-bottom: 0.075em solid darkgreen ! important; padding-bottom: 1px ! important; color: darkgreen ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" classname="iAs" class="iAs"&gt;new game&lt;/a&gt; there’s an even greater threat  called the Lambent and it’s these kind of crazy tentacledd monsters that  can mutate while you’re fighting them,” Bleszinski revealed.&lt;/p&gt; &lt;p&gt;As if that wasn’t enough, Bleszinski also announced a release date  for Epic’s AAA title.  Gears of War 3 is currently scheduled for release  in North America on April 5th 2011, with the European roll-out taking  place on the 8th.&lt;/p&gt; &lt;p&gt;Be sure to check out the trailer below.  Rest assured, Xboxic will  keep you informed of any major announcements over what now looks to be  an agonising 12 month wait.&lt;/p&gt; &lt;center&gt;&lt;object width="400" height="248"&gt; &lt;param name="movie" value="http://www.youtube.com/v/fpfbMh-ylS4&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;border=1"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/fpfbMh-ylS4&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="248"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;center&gt;&lt;em&gt;Check  out our &lt;a href="http://www.youtube.com/user/icgamersnetwork"&gt;Youtube  Channel&lt;/a&gt; for the latest video game trailers&lt;/em&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-8747984424812330712?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/8747984424812330712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/04/gears-of-war-3-trailer-and-release-date.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/8747984424812330712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/8747984424812330712'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/04/gears-of-war-3-trailer-and-release-date.html' title='Gears of War 3 Trailer and Release Date Revealed!'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-100202660305819096</id><published>2010-04-23T14:31:00.000-07:00</published><updated>2010-04-23T14:32:31.053-07:00</updated><title type='text'>Xbox Live Deal of the Week: Deal of the Dead</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted on &lt;a href="http://www.icgamers.com/articles/9849/xbox-live-deal-of-the-week-deal-of-the-dead.html"&gt;www.icgamers.com&lt;/a&gt; on 12.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Just when you thought it was safe to put down your shotgun,  Microsoft announces Xbox Live’s ‘Deal of the Week’.   Starting today,  Left 4 Dead fans can get hold of the Crash Course DLC for a mere 320 MS  Points.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;center&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/left-4-dead/l4dgroupportrait.jpg" alt="Left4Dead" onclick="javascript:window.open', 'img',  'width=1472,height=860,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/left-4-dead/l4dgroupportrait.jpg" alt="Left4Dead" /&gt;&lt;/a&gt;&lt;/center&gt; &lt;p&gt;Picking up immediately after the events of the No Mercy campaign,  Crash Course follows the survivors as their rescue helicopter crash  lands on the outskirts of town.  Expect vicious undead onslaughts,  additional sarcastic banter and zombie mutilation on a constantly  satisfying level.&lt;/p&gt; &lt;p&gt;Originally priced at 560 MS Points, the content is made up of two  additional chapters, and supports co-operative, survival and versus  modes.  For all you gamerscore hunters, there are also ten new  achievements up for grabs.&lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-100202660305819096?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/100202660305819096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/04/xbox-live-deal-of-week-deal-of-dead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/100202660305819096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/100202660305819096'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/04/xbox-live-deal-of-week-deal-of-dead.html' title='Xbox Live Deal of the Week: Deal of the Dead'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-6527719423135056781</id><published>2010-04-23T14:26:00.000-07:00</published><updated>2010-04-26T10:15:17.448-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='www.icgamers.com'/><title type='text'>Activision Announces PS3 Dates for Upcoming Stimulus Package</title><content type='html'>&lt;div class="postmain"&gt;   &lt;p&gt;&lt;span style="font-size:130%;"&gt;As posted on &lt;a href="http://www.icgamers.com/articles/9970/activision-announces-ps3-dates-for-upcoming-stimulus-package.html"&gt;www.icgamers.com&lt;/a&gt;&lt;/span&gt; &lt;span style="font-size:130%;"&gt;on 11.04.2010&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;With Microsoft’s exclusivity to Call of Duty: Modern Warfare 2’s  first map pack due to end shortly, Activision today announced the  release dates for the Stimulus Package on the PlayStation 3.  The  upcoming content will be available in North America on May 4th, with  Australia and Europe having to wait it out until the 5th.  PC gamers can  expect worldwide release of the highly anticipated content on May 4th.&lt;a name='more'&gt;&lt;/a&gt;&lt;/p&gt; &lt;center&gt;&lt;a class="postimage" href="http://files.xboxic.com/xbox-360/call-of-duty-modern-warfare-2/mw2stimuluspackage-bailout.jpg" title="" onclick="javascript:window.open('/imgpop.php?path=/xbox-360/call-of-duty-modern-warfare-2/mw2stimuluspackage-bailout.jpg',  'img',  'width=1472,height=860,resizable=yes,scrollbars=yes,toolbar=no,menubar=no,status=no');return  false"&gt;&lt;img src="http://files.xboxic.com/xbox-360/call-of-duty-modern-warfare-2/thumbs/mw2stimuluspackage-bailout.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt; &lt;p&gt;The Stimulus Package, priced at a somewhat controversially high $15,  contains three brand new multiplayer maps in addition to the popular  Crash and Overgrown playgrounds present in Call of Duty 4: Modern  Warfare.&lt;/p&gt; &lt;p&gt;Last week’s monumentally successful Xbox Live release broke numerous  records, with a reported 1 million people downloading the content on the  first day.  However, the launch was not without its hiccups, with  gamers the world over reportedly unable to access the content they had  paid for.  No doubt Sony will be hoping for a smoother, and less  embarrassing, dispatch come May 4th. &lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-6527719423135056781?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/6527719423135056781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/04/activision-announces-ps3-dates-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6527719423135056781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6527719423135056781'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/04/activision-announces-ps3-dates-for.html' title='Activision Announces PS3 Dates for Upcoming Stimulus Package'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-3011390176940072997</id><published>2010-04-01T13:14:00.000-07:00</published><updated>2010-04-23T14:50:17.395-07:00</updated><title type='text'>How wrestling games could be improved</title><content type='html'>   &lt;meta name="Title" content=""&gt; &lt;meta name="Keywords" content=""&gt; &lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt; &lt;meta name="ProgId" content="Word.Document"&gt; &lt;meta name="Generator" content="Microsoft Word 2008"&gt; &lt;meta name="Originator" content="Microsoft Word 2008"&gt; &lt;link rel="File-List" href="file://localhost/Users/lenpaikkou/Library/Caches/TemporaryItems/msoclip/0/clip_filelist.xml"&gt; &lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:documentproperties&gt;   &lt;o:template&gt;Normal.dotm&lt;/o:Template&gt;   &lt;o:revision&gt;0&lt;/o:Revision&gt;   &lt;o:totaltime&gt;0&lt;/o:TotalTime&gt;   &lt;o:pages&gt;1&lt;/o:Pages&gt;   &lt;o:words&gt;706&lt;/o:Words&gt;   &lt;o:characters&gt;4025&lt;/o:Characters&gt;   &lt;o:company&gt;LEN&lt;/o:Company&gt;   &lt;o:lines&gt;33&lt;/o:Lines&gt;   &lt;o:paragraphs&gt;8&lt;/o:Paragraphs&gt;   &lt;o:characterswithspaces&gt;4942&lt;/o:CharactersWithSpaces&gt;   &lt;o:version&gt;12.0&lt;/o:Version&gt;  &lt;/o:DocumentProperties&gt;  &lt;o:officedocumentsettings&gt; 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	margin-left:0cm; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-ascii-font-family:Cambria; 	mso-fareast-font-family:Cambria; 	mso-hansi-font-family:Cambria; 	mso-bidi-font-family:"Times New Roman"; 	mso-ansi-language:EN-US;} span.entry-content 	{mso-style-name:entry-content;} @page Section1 	{size:595.0pt 842.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt; &lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */ table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-ascii-font-family:Cambria; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Cambria; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi; 	mso-ansi-language:EN-US;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;!--StartFragment--&gt;                                    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;Last week, wrestling fans rejoiced as Wrestlemania rolled into town.&lt;span style=""&gt;  &lt;/span&gt;The World Wrestling Entertainment’s flagship show, the Super Bowl of sports entertainment, was the usual rollercoaster of high-flying, death-defying action.&lt;span style=""&gt;  &lt;/span&gt;The event did not disappoint.&lt;span style=""&gt;  &lt;/span&gt;Now it is over for another year, gamers can start preparing for another annual event in the WWE universe, the next release in the Smackdown vs Raw series.&lt;span style=""&gt;  &lt;/span&gt;The problem is, unlike Wrestlemania, the excitement for each new game is dwindling with each passing year.&lt;a name='more'&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;The series hasn’t gone through a radical change now since the first Smackdown vs Raw back in 2005.&lt;span style=""&gt;  &lt;/span&gt;Apart from updated graphics, and a variety of gimmicky match types &amp;amp; game modes, players getting back into the series could be forgiven in wondering what game developer Yukes had done with the past five years.&lt;span style=""&gt;  &lt;/span&gt;The series is in dire need of an overhaul.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;/o:p&gt;That’s not to say the current games aren’t fun, as there are a lot of things that Yukes get right. A lot of time is obviously spent on trying to recreate the individual WWE superstar's personalities, and with this they succeed. Each character looks spot on, and their entrances and moves are motion captured to ensure authenticity. There are a solid number of options, including multiple match types, career modes, and some of the most robust character creation tools in gaming.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;/o:p&gt;However, the one key element that Yukes has seemingly failed to realise year after year is the uniqueness of the source material on offer. As a result, how the finished product requires you to play is in direct opposition to how the program actually works.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;/o:p&gt;Professional wrestling, for all intents and purposes, is fake. The matches are scripted, the winner pre-determined, and the rivalries staged. The WWE doesn’t make out that it is a legitimate competitive sport anymore - it refers to its programming as sports entertainment. An athletic soap opera if you will. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;/o:p&gt;It’s obvious that Yukes have been struggling with the idea of presenting a realistic wrestling product for years, with annual changes to finishing move systems being indicative of the problem.&lt;span style=""&gt;  &lt;/span&gt;The confusion is understandable, as unlike regular sports gaming, whereby play-by-play tactics are incorporated, professional wrestling can be a random and unpredictable by comparison.&lt;span style=""&gt;  &lt;/span&gt;Certain technical matches could go on for an hour without a single finishing move; others would have Steve Austin hitting his Stunner twenty seconds into the match.&lt;span style=""&gt;  &lt;/span&gt;How can developers hope to create a system based on unpredictability?&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;The simple overarching problem is that wrestling games ultimately play out like any other competitive sports game; they require you to win.&lt;span style=""&gt;  &lt;/span&gt;This couldn’t be further from what the WWE is all about.&lt;span style=""&gt;  &lt;/span&gt;Furthermore, some of the most successful wrestlers to have graced the square circle, such as Mick Foley, not only lost on a regular basis, but made career out being a glorified punch bag.&lt;span style=""&gt;  &lt;/span&gt;Look at his greatest hits DVD; he loses over half the matches.&lt;span style=""&gt;  &lt;/span&gt;It was his charisma and ability to put on a show that got him over with the fans.&lt;span style=""&gt;  &lt;/span&gt;In contrast, play as the hardcore legend on Smackdown vs Raw 2007, and you're made to avoid a beating at all costs.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;/o:p&gt;As a result, players are actively discouraged from attempting many well know aspects of professional wrestling.&lt;span style=""&gt;  &lt;/span&gt;Irish whips for example, whereby wrestlers rebound each other off the ring ropes, causes no damage to an opponent.&lt;span style=""&gt;  &lt;/span&gt;Once the difficulty is raised, and the CPU begins reversing every other move, players question whether they should just go for grapples instead.&lt;span style=""&gt;  &lt;/span&gt;The emphasis needs to be placed on putting on a good show.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;/o:p&gt;Maybe the game should take on some kind of performance rating system to the entire game, in that your performance is as important as your result. If you choose to play safe and go for quick grapples for the win then that’s all well and good, but don't expect to advance up the popularity rankings as a result. Break out the highflying moves, irish whips &amp;amp; weapons, however, and players could be rewarded with a career boost regardless of the win.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;/o:p&gt;An online mode where your rise to a title challenge reflects your effort could be revolutionary to pro-wrestling fans, and would certainly ward off those rapid fire control pad lovers.&lt;span style=""&gt;  &lt;/span&gt;Multiplayer could become competitive and co-operative at the same time, something not often seen in the online gaming world.&lt;span style=""&gt;  &lt;/span&gt;Many of the games in the Fire Pro series have the ability to rate your matches based on your performance, so there’s no reason why the same couldn’t happen here.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;If WWE ring announcer Justin Robert’s “&lt;/span&gt;&lt;span class="entry-content"  style="font-size:85%;"&gt;&lt;span  lang="EN-US" style="font-family:Arial;"&gt;In the studio recording for SDvR2011,” tweet yesterday is anything to go by, it’s a pretty safe bet that development into &lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  lang="EN-US" &gt;the next Smackdown game is well underway.&lt;span style=""&gt;  &lt;/span&gt;As to whether the series will see it’s much needed rejuvenation, only time will tell. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-3011390176940072997?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/3011390176940072997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/04/how-wrestling-games-could-be-improved.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3011390176940072997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3011390176940072997'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/04/how-wrestling-games-could-be-improved.html' title='How wrestling games could be improved'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-8622293909338995598</id><published>2010-03-31T20:33:00.000-07:00</published><updated>2010-04-26T10:45:45.279-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><title type='text'>Assassin's Creed 2 review</title><content type='html'>   &lt;meta name="Title" content=""&gt; 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	mso-hansi-font-family:Cambria; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi; 	mso-ansi-language:EN-US;} &lt;/style&gt; &lt;![endif]--&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;Assassin’s Creed was released three years ago to high sales and disappointing reviews.&lt;span style=""&gt;  &lt;/span&gt;Although the game’s engine was phenomenal to say the least, sadly the same couldn’t be said for the repetitive mission structure and rather confusing story.&lt;span style=""&gt;  &lt;/span&gt;The phrase “missed potential” was grumbled by gamers the world over, and had never seemed more appropriate.&lt;span style=""&gt;  &lt;/span&gt;Three years on and Ubisoft have returned to the franchise, attempting to rectify the previous issues and, whilst the game still has a couple of niggles, &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;not only does Assassin’s Creed II deliver on its promise, it’s also somewhat of a master-class in game refinement.&lt;a name='more'&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;Considering the sudden and, frankly, bizarre ending to Assassin’s Creed, it’s nice that the writers didn’t waste time in getting players straight back into the action.&lt;span style=""&gt;  &lt;/span&gt;Assassin’s Creed II picks up immediately after the events of its predecessor with Lucy, having revealed herself as an Assassin, breaking Desmond out of Abstergo Industries.&lt;span style=""&gt;  &lt;/span&gt;He is taken to a secret hideout, and along the way learns of the bleeding effects of the Animus – hence his newfound ability to activate &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;Altaïr’s eagle vision.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;&lt;span style=""&gt;  &lt;/span&gt;After meeting Shaun and Rebecca, fellow Assassins and tech nerds, Desmond is hastily thrown back into the Animus 2.0 where the real fun begins.&lt;span style=""&gt;  &lt;/span&gt;Luckily, far less time is spent in this world, which is a welcome change considering how boring and unnecessary it was previously.&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;Assassin’s Creed II is set in 15&lt;sup&gt;th&lt;/sup&gt; century Italy during the Renaissance. Players take control of Ezio Auditore, a cool brash womaniser and the son of Giovanni, a political banker.&lt;span style=""&gt;  &lt;/span&gt;After laying witness to Giovanni’s betrayal, leading to his father and brother’s hangings, Ezio takes refuge with his uncle Mario at his villa.&lt;span style=""&gt;  &lt;/span&gt;Here he learns of his Assassin ancestry, and so begins his path of vengeance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt; &lt;br /&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;Although the game is slow to truly begin - it’s a good hour or two before Ezio receives his assassin robes – the back-story is used to introduce players to the various gameplay mechanics.&lt;span style=""&gt;  &lt;/span&gt;This may work well for beginners, but veterans may find this process frustratingly long and, given that nothing completely new is explained, a bit pointless as well.&lt;span style=""&gt;  &lt;/span&gt;Developers may want to consider an optional tutorial for future titles.&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt; &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;The most noticeable change between Assassin’s Creed’s first and second game is a complete overhaul in the narrative and mission structure.&lt;span style=""&gt;  &lt;/span&gt;Gone is the repetitive “reach target’s hometown, listen in to conversations, assassinate target, rinse and repeat” structure, replaced by a more open and varied way of playing the game.&lt;span style=""&gt;  &lt;/span&gt;Missions still exist, but are now played out in a typical sandbox style.&lt;span style=""&gt;  &lt;/span&gt;This allows players the freedom to continue the story, or ignore it in favour of side missions – an option the original sorely missed.&lt;span style=""&gt;  &lt;/span&gt;Incidentally, many of the missions from the original game do return in Assassin’s Creed II, proving just how valuable effective pacing can be in a game.&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;Side quests in the game include winning races, assassination contracts, and seeking out the many treasure chests hidden throughout the game.&lt;span style=""&gt;  &lt;/span&gt;However, unlike the pointless flags from Assassin’s Creed, the sequel has a new money system to encourage and demand exploration of the game.&lt;span style=""&gt;  &lt;/span&gt;Monteriggioni, the Auditore family’s hometown, acts as an Assassin’s HQ of sorts for the player.&lt;span style=""&gt;  &lt;/span&gt;When you first arrive, the villa and its town are in need of some serious renovations.&lt;span style=""&gt;  &lt;/span&gt;Through investment of the money you collect on your travels, the town’s shops and landmarks will start to generate money, which can then be used to purchase discounted upgrades.&lt;span style=""&gt;  &lt;/span&gt;This is purely optional, though watching Ezio’s hometown come alive is a rewarding pursuit.&lt;span style=""&gt;  &lt;/span&gt;Other collectables, such as feathers and codex pages, can also be found scattered throughout Italy, and play an essential part in the unravelling of the story’s many mysteries.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;As previously mentioned,&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt; Altaïr was nice enough to pass his skill set on to his decedents; Ezio plays in almost an identical fashion to his great-great-great-grandfather.&lt;span style=""&gt;  &lt;/span&gt;The excellent free-running system is back, and just as fun to play as it previously was.&lt;span style=""&gt;  &lt;/span&gt;In no time, veterans and beginners alike will find themselves leaping across rooftops in what is undoubtedly the game’s highlight.&lt;span style=""&gt;  &lt;/span&gt;As with the previous game, free running basically consists of holding down the run and “free-run” button.&lt;span style=""&gt;  &lt;/span&gt;As long as you point Ezio in the right direction, the game will take care of the climbing and jumping for you.&lt;span style=""&gt;  &lt;/span&gt;Although this may sound overly simple, it works near flawlessly and leaves the player free to plan Ezio’s route of escape, as apposed to worrying about timing and complicated commands.&lt;span style=""&gt;  &lt;/span&gt;Once mastered, the feeling of leaping rooftops and scaling towers is second to none.&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;However, free-running is still plagued with existing annoyances.&lt;span style=""&gt;  &lt;/span&gt;Having to hold a face button and shoulder trigger whilst free-running does leave players unable to control the camera.&lt;span style=""&gt;  &lt;/span&gt;With the only way to regain control being to come out of free-running mode, and losing the ability of foresight whilst being chased can be a frustrating experience.&lt;span style=""&gt;  &lt;/span&gt;The game can also occasionally misjudge where it is you want Ezio to go, causing him to be thrown off in the wrong direction – usually to his impending doom.&lt;span style=""&gt;  &lt;/span&gt;These are not major problems; though why the free-run button isn’t also mapped to a shoulder button continues to confound.&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;For those with a serious case of vertigo, keeping to the streets is a much more pleasant option this time around, with a whole host of new gameplay mechanics to help players keep Ezio out of trouble.&lt;span style=""&gt;  &lt;/span&gt;New to the series is the “notoriety” system, whereby an on-screen meter keeps players informed as to how easily guards will spot Ezio.&lt;span style=""&gt;  &lt;/span&gt;Dabble in too much pick pocketing and public assassinations and your notoriety will rise; rip wanted posters from walls and bribe town criers and it will fall again.&lt;span style=""&gt;  &lt;/span&gt;The higher the meter, the quicker guards are to notice you.&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;This system is made all the better from the simple but effective tools Ezio has to evade and distract his foes.&lt;span style=""&gt;  &lt;/span&gt;It is now perfectly possible to blend in amongst the crowd to get by one set of guards, hire a harem to distract another, and dive into a well as a lone guard passes by, anxious in the knowledge that the guards are on high alert and are actively seeking you out.&lt;span style=""&gt;  &lt;/span&gt;The process can be tense, but is relatively easy and highly satisfying when pulled off.&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;Obviously there will be times when Ezio is no longer able to run or hide, leaving him no option but to fight his way out.&lt;span style=""&gt;  &lt;/span&gt;The fighting mechanics remain largely the same as Assassin’s Creed, with added depth in the guise of disarms, grabs and taunts to goad your opponents.&lt;span style=""&gt;  &lt;/span&gt;However, like Assassin’s Creed, the combat remains a largely shallow affair and, regardless of the multitude of new abilities, weapons and tactics, players will again find themselves getting by with the counter and quick-kill attacks alone.&lt;span style=""&gt;  &lt;/span&gt;This is a shame, as the new content is undoubtedly fun and fluid to watch, but when guards surround Ezio, taking a chance on any unproven tactic often leads to nothing but punishment for the player.&lt;span style=""&gt;  &lt;/span&gt;With last year’s Batman: Arkham Asylum showing gamers just how fluid and rewarding an offensive fighting mechanic can be, it’s a shame Ubisoft couldn’t develop some of these ideas into the final product.&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  lang="EN-US" &gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;One area where the developers continue to deliver though is with how it looks.&lt;span style=""&gt;  &lt;/span&gt;For all its flaws, Assassin’s Creed was undoubtedly a beautiful looking game.&lt;span style=""&gt;  &lt;/span&gt;Three years on, and they’ve only gotten better.&lt;span style=""&gt;  &lt;/span&gt;The graphics on Assassin’s Creed II are some of the best yet seen on this generation of consoles, both rich and sharp, with some beautiful Renaissance architecture thrown in.&lt;span style=""&gt;  &lt;/span&gt;As ever, climbing to one of the games many viewpoints to take in the sights remains a joy.&lt;span style=""&gt;  &lt;/span&gt;Sadly the same cannot be said for the character models.&lt;span style=""&gt;  &lt;/span&gt;Although Ezio is expectedly detailed and great to look at, his counterparts are disappointing in comparison.&lt;span style=""&gt;  &lt;/span&gt;This is only a minor gripe though, as the game is generally fantastic to look at.&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;Keeping in with the Renaissance theme, Jesper Kyd – known for his work on Borderlands &amp;amp; Hitman 2 - has produced a diverse soundtrack full of epic choirs and upbeat chase music.&lt;span style=""&gt;  &lt;/span&gt;It fits completely with the era of the game, and is a treat for the ears.&lt;span style=""&gt;  &lt;/span&gt;Voice acting wise, characters are perfectly cast and performed with enthusiasm; heck, if authenticity’s your thing, there’s even the option to have Ezio’s story play out in pure Italian.&lt;span style=""&gt;  &lt;/span&gt;As far as the sound goes, it’s bellissimo throughout.&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;Assassin’s Creed II is an easy game to sum up; it’s the game Assassin’s Creed should have been.&lt;span style=""&gt;  &lt;/span&gt;Surpassing its predecessor in every way, the experience is rich, varied and exhilarating.&lt;span style=""&gt;  &lt;/span&gt;With over twenty hours of glorious exploration and an intriguing story to match, Assassin’s Creed II is well worth your hard earned dollars.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span style=";font-family:Arial;font-size:10pt;"  &gt;Score: 9/10&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-8622293909338995598?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/8622293909338995598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/03/assassins-creed-2-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/8622293909338995598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/8622293909338995598'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/03/assassins-creed-2-review.html' title='Assassin&apos;s Creed 2 review'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-4852628819842238233</id><published>2010-03-30T13:21:00.000-07:00</published><updated>2010-04-26T10:44:56.880-07:00</updated><title type='text'>Issues with the Modern Warfare 2’s Stimulus Map Pack</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: arial;"&gt;Xbox 360 owners awoke today to the sound of bird song, sizzling bacon and the disappointed cries of Call of Duty enthusiasts the world over.  The long awaited Stimulus Package, containing five extra maps for Call of Duty: Modern Warfare 2 was uploaded to Xbox Live today, but all players are currently getting for their 1200 Microsoft Points is a broken download.&lt;/span&gt;&lt;span style="font-family: arial;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There have been reports of major matchmaking problems, with most players unable to find, host or connect to an online game.  Once in, players are finding further problems, with the game unable to render the new map content.&lt;/span&gt;&lt;span style="font-family: arial;"&gt;&lt;br /&gt;&lt;br /&gt;Xbox Live developers have admitted the problem, with editor Daniel Maher posting: “We’re looking into why they aren’t working, but we suspect a new title update is required and is due shortly,” to his twitter page this afternoon. So, apart from precious gaming hours, and a somewhat bruised ego for Infinity Ward, all is not lost.&lt;/span&gt;&lt;span style="font-family: arial;"&gt;&lt;br /&gt;&lt;br /&gt;Major Nelson has recently commented “The engineers are already engaged and working on the MW2 Stimulus Pack problem.”   Hopefully, that means the required patch will be released asap.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-4852628819842238233?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/4852628819842238233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/03/issues-with-modern-warfare-2s-stimulus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/4852628819842238233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/4852628819842238233'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/03/issues-with-modern-warfare-2s-stimulus.html' title='Issues with the Modern Warfare 2’s Stimulus Map Pack'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-1973936963047577873</id><published>2010-03-23T16:59:00.000-07:00</published><updated>2010-03-24T05:12:15.451-07:00</updated><title type='text'>EA to charge for demos?!  Proposterous!! Disgusting!! Intreiging?!</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;Gaming forums around the world went crazy today, following the ill-informed announcement that EA were to begin charging for their demos.  This couldn't be further from the truth, instead suggesting an initiative that could change the face of gaming, but the interpretations have not helped their struggling reputation as the Wall-Mart of the gaming world.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Gaming wise, EA have been onto a critical winner in recent years.  Responsible for the production of AAA titles such as Burnout Paradise, Dead Space and Mass Effect 2, the company had seen its reputation begin a 180 from corporate money-grabbing whore to innovative gaming publisher.&lt;/span&gt;  &lt;span style="font-family:trebuchet ms;"&gt;Regardless of this, EA's financial success has waned in the credit crunch environment, with reported losses of 25% last year.  Obviously, rapid steps are needed.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;In a bid to increase sales, and a somewhat more reliable cash flow, EA’s General Manager Nick Earl has announced the introduction of chargeable prerelease DLC – which he unfortunately decided to dub “a very long game demo.”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;The Internet community were obviously not happy with the decision, the general opinion that EA were simply fleecing them of £15 to try a small part of a game they may not want, or, worse still, enjoy the game and have to pay an additional £40; a decision they were to have no part of.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Nor should they.  Demos are advertising after all, a way of drumming up interest in the game.  We don’t pay to watch trailers of films or for a thirty second snippet on iTunes, so why should games be any different?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;The premium-DLC would in fact serve as a separate product – think current DLC trends in reverse.  So, prior to the release of Fallout 3, the Point Lookout DLC would be uploaded to Xbox Live and PSN to whet consumer appetites.  Traditional demos would still exist, but “very long game demos” would serve to help consumers better evaluate if they wanted in or not.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Personally, once I got over the initial shock, I began to see the potential in EA’s idea.  Traditional demos tend to offer a limited experience of the overall game, often requiring gamers to experience sections they will later have to replay.  PDLC not only gives you a full game in which to explore the game’s potential, but also avoids spoiling the initial experience of the eventual main event.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;The initiative could also serve to improve DLC in general.  Game developers have so far failed to grasp the full potential of DLC, angering fans with overpriced substandard content.  No matter how 2K Games tried to swing it, recent Bioshock 2 DLC turning out to be nothing but an unlock code for content already on the disc left consumers simply feeling ripped off.  Given that bad or lazy PDLC could affect eventual game sales, developers will have no choice but to up their game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;That’s not to say I am completely sold on the idea, as not all games will be able to follow suit.  Whilst The Return of Tommy Vercetti could act to promote GTAV, it would be difficult for the developers of Street Fighter 5 and FIFA 2011 to create stand-alone games.  Then there’s the issue of file size.  Try running The Secret Armory of General Knoxx without the Borderlands disc - the DLC can’t run without the engine of the original game.  As a full stand-alone product, PDLC would require large quantities of memory.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Time will tell.  As for EA’s reputation, let’s be honest, Wall-Mart could cure cancer but it’d still be the company everyone loves to hate.  Once this strategy kicks in, and EA begins to turn a healthy profit again, they’ll be laughing all the way to the bank – I doubt they’ll even care.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-1973936963047577873?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/1973936963047577873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/03/ea-to-charge-to-demos-proposterous.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1973936963047577873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/1973936963047577873'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/03/ea-to-charge-to-demos-proposterous.html' title='EA to charge for demos?!  Proposterous!! Disgusting!! Intreiging?!'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-3944174224611642619</id><published>2010-03-05T11:50:00.000-08:00</published><updated>2010-03-10T12:56:02.526-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Oscars'/><category scheme='http://www.blogger.com/atom/ns#' term='Best Picture'/><category scheme='http://www.blogger.com/atom/ns#' term='Nods'/><category scheme='http://www.blogger.com/atom/ns#' term='Nominations'/><title type='text'>Ten best film nods, what's the point?</title><content type='html'>   &lt;meta name="Title" content=""&gt; &lt;meta name="Keywords" content=""&gt; &lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt; &lt;meta name="ProgId" content="Word.Document"&gt; &lt;meta name="Generator" content="Microsoft Word 2008"&gt; &lt;meta name="Originator" content="Microsoft Word 2008"&gt; &lt;link rel="File-List" href="file://localhost/Users/lenpaikkou/Library/Caches/TemporaryItems/msoclip/0clip_filelist.xml"&gt; &lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:documentproperties&gt;   &lt;o:template&gt;Normal.dotm&lt;/o:Template&gt;   &lt;o:revision&gt;0&lt;/o:Revision&gt;   &lt;o:totaltime&gt;0&lt;/o:TotalTime&gt;   &lt;o:pages&gt;1&lt;/o:Pages&gt;   &lt;o:words&gt;815&lt;/o:Words&gt;   &lt;o:characters&gt;4646&lt;/o:Characters&gt;   &lt;o:company&gt;LEN&lt;/o:Company&gt;   &lt;o:lines&gt;38&lt;/o:Lines&gt;   &lt;o:paragraphs&gt;9&lt;/o:Paragraphs&gt;   &lt;o:characterswithspaces&gt;5705&lt;/o:CharactersWithSpaces&gt;   &lt;o:version&gt;12.0&lt;/o:Version&gt;  &lt;/o:DocumentProperties&gt;  &lt;o:officedocumentsettings&gt;   &lt;o:allowpng/&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt; &lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */ table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin-top:0cm; 	mso-para-margin-right:0cm; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0cm; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-ascii-font-family:Cambria; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Cambria; 	mso-hansi-theme-font:minor-latin; 	mso-ansi-language:EN-US;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;!--StartFragment--&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;Tonight, like many of you film fans without a Sky subscription, I too will be hovering around my computer, impatiently hitting refresh to keep myself informed as to the goings on of the 82nd Academy Awards, the movie event of the year and one which usually comes with the utmost of disappointment.&lt;br /&gt;&lt;br /&gt;This year, however, the Oscars has disappointed me before it has even begun, and not just because Moon was royally snubbed of a single nomination.  I speak, of course, to the Academy's decision to extend the list of best picture nods from five to ten.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;The academy never gave a clear reason into the decision, instead a suitably vague: “(it will) recognize and include some of the fantastic movies that often show up in the other Oscar categories but have been squeezed out of the race for the top prize." (Oscar President Sid Ganis)&lt;span style=""&gt;  &lt;/span&gt;However, the decision is widely believed to be a bid to win back dwindling public interest.&lt;br /&gt;&lt;br /&gt;The reason for this abandonment is easy to understand.&lt;span style=""&gt;  &lt;/span&gt;Rewind ten years and a glance towards the films that won the in the 90s included &lt;i style=""&gt;Braveheart&lt;/i&gt;, &lt;i style=""&gt;Titanic&lt;/i&gt;, &lt;i style=""&gt;Forrest Gump&lt;/i&gt;, &lt;i style=""&gt;Shindler's List&lt;/i&gt; and &lt;i style=""&gt;The Silence of the Lambs&lt;/i&gt;; films that were cherished by the general public and critics alike.&lt;span style=""&gt;  &lt;/span&gt;The only films of the 00s with the same sense of appreciation were &lt;i style=""&gt;Gladiator&lt;/i&gt; and &lt;i style=""&gt;LOTR: The Return of the King&lt;/i&gt;.&lt;span style=""&gt;  &lt;/span&gt;With upset after upset, and a seemingly deliberate decision to cater towards unknown films, the public simply turned over in their droves.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;The tactic seems to have worked.&lt;span style=""&gt;  &lt;/span&gt;With the nominations of commercially successful films such as &lt;i style=""&gt;Avatar&lt;/i&gt;, &lt;i style=""&gt;Up&lt;/i&gt; and &lt;i style=""&gt;District 9&lt;/i&gt;, this year’s awards has seen an invested interest from the public.&lt;span style=""&gt;  &lt;/span&gt;However, as a self-professed film geek, I can’t help but feel the Oscar’s have simply conceded defeat to the general public, a large community that often don’t know the first thing about what makes a great film.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;  &lt;/span&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;Critics don't always  get it right - I still have issues with Empire's 4 star rating of &lt;span style="font-style: italic;"&gt;The Lovely Bones&lt;/span&gt; - but, as a whole, their opinions are somewhat respected.  Therefore, if a film isn't deemed worthy of making the top five, then this leaves the remaining five places as nothing but a pointless “well done” gesture.&lt;span style=""&gt;  &lt;/span&gt;If anything, this simply encourages disappointment.&lt;span style=""&gt;  &lt;/span&gt;Instead of having five films you’ve never heard of, we’ll give you five more that haven’t a hope of winning.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;An example of misguided public opinion in action would be with this year’s Orange Rising Star Award.&lt;span style=""&gt;  &lt;/span&gt;Kirstin Stewart of &lt;i style=""&gt;Twilight&lt;/i&gt; fame was awarded with the prize, and in her speech ever she acknowledged the devout Twi-Hard campaigners that helped her to win.&lt;span style=""&gt;  &lt;/span&gt;Outside the teenage blood lusting world, Stewart is often considered to be a bad actress, but in this case her acting ability was never called into question; she won a popularity contest.&lt;span style=""&gt;  &lt;/span&gt;If the general public had their way, internet campaigns would have Star Trek films winning each year until 2047.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;Even this year’s front-runner, &lt;i style=""&gt;Avatar&lt;/i&gt;, demonstrates a degree of ignorance on the part of the public.&lt;span style=""&gt;  &lt;/span&gt;I attended Empire’s Movie-Con II back in August, where I got to see a sneak preview of the upcoming film.&lt;span style=""&gt;  &lt;/span&gt;I left the theatre giddy and excited, only to be met with choruses of “what’s on earth’s Avatar?” when I expressed my delight at the work the next day.&lt;span style=""&gt;  &lt;/span&gt;These same people have likely all seen the film now – the amount of money it continues to take would suggest that.&lt;span style=""&gt;  &lt;/span&gt;I’m not suggesting that their opinions of the film aren’t valid, I’m simply pointing out how unaware most people are of the film industry and it’s developments.&lt;span style=""&gt;  &lt;/span&gt;Just because they are unaware that &lt;i style=""&gt;Up in the Air&lt;/i&gt; exists, doesn’t mean that &lt;i style=""&gt;Transformers 2&lt;/i&gt; should take its place.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;If the Academy is desperate to change the public’s opinion view of their annual ceremony, the change needs to come from the way in which smaller films are distributed.&lt;span style=""&gt;  &lt;/span&gt;The problem with film publishers distributing thought provoking art-housey films on limited release is that the public simply don’t get to see them.&lt;span style=""&gt;  &lt;/span&gt;The time between theatrical and home releases are ever shortening as well, meaning that blockbusters released during the summer are, public perception wise, at an instant advantage.&lt;span style=""&gt;  &lt;/span&gt;Commercially successful films are always going to be rooted for, if nothing for the fact they have been seen, and are therefore recognizable to the majority.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:78%;"&gt;&lt;i style=""&gt;&lt;span lang="EN-US"&gt;The Hurt Locker &lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;is a perfect example of this.&lt;span style=""&gt;  &lt;/span&gt;Even though it had a limited release at theatres, it has since had three months to be discovered on the home format, and has since become a public front-runner.&lt;span style=""&gt;  &lt;/span&gt;Compare this to &lt;i style=""&gt;Blind Side&lt;/i&gt;, which has yet to be released in the UK, and it’s like racing the Bugatti Veyron with a Vauxhall Nova.&lt;span style=""&gt;  &lt;/span&gt;When Sandra Bullock wins best actress this evening for her role in the latter film – which is apparently likely to happen-, the public will simply shake their heads in disbelief that their preferences once again counted for nothing.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;I’d like to believe that the majority of those involved in film do have a genuine passion for the film industry – otherwise god help us all.&lt;span style=""&gt;  &lt;/span&gt;In a business full of multi-million pound decisions, the Academy Awards may the only place where artists and performers feel safe in respecting their colleagues and peers.&lt;span style=""&gt;  &lt;/span&gt;Just because Accountant No. 203 demands &lt;i style=""&gt;Blind Side&lt;/i&gt; be pushed into obscurity, doesn’t mean it should be ignored critically.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;However, he will likely demand that next year’s blockbuster film be released in the more lucrative summer months, and that marketing campaigns began yesterday.&lt;span style=""&gt;  &lt;/span&gt;On that basis, &lt;i style=""&gt;Iron Man 2&lt;/i&gt; is already a front-runner for next year’s best picture before tonight’s has even been announced.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;Hmm and maybe that’s where I’ll leave this, a two-page rant to uncover nothing except that art and business shouldn’t mix - nothing we didn’t already know.&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-3944174224611642619?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/3944174224611642619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/03/ten-best-film-nods-whats-point.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3944174224611642619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/3944174224611642619'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/03/ten-best-film-nods-whats-point.html' title='Ten best film nods, what&apos;s the point?'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-255203882487798139</id><published>2010-03-01T09:13:00.000-08:00</published><updated>2010-03-10T12:36:48.907-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mugging'/><category scheme='http://www.blogger.com/atom/ns#' term='violence'/><title type='text'>How can you win?</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Yesterday, my brother was mugged whilst walking home.  Fortunately, he wasn't badly hurt, only really shook up from the experience. &lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;However, after a period of initial frustration, I have found myself livid at one initially absurd detail, he was head-butted &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;after&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt; he had handed over his wallet.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;The overall tone of the incident as a whole was somewhat bold, though hardly un-expected.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;He was walking home along a busy A-road in broad daylight when he was approached by four hooded youths.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;They played the “what have you got for us” routine, to which my brother wisely gave over his wallet.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;They had threatened him with violence, and he did as they asked to avoid it.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Then they head-butted him anyway and ran off.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Although there is rarely a justification, it is possible to consider how somebody might use violence against another person in order to obtain something.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Had my brother resisted in giving up his wallet, there is an odd understanding had the muggers utilised force in order to get it.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;I’m not saying it would be right, instead a perverse means to an end.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;That is where my biggest issue comes from; there is simply no logical reason for why my brother ended up with a cut to his forehead.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Whatever happened, whatever my brother did or didn’t do, he was going to end up injured.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;I’m rarely a political person, but there’s a common consensus that young criminals are too easily excused of their behaviour.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;With modern outlandish, but sadly all too real, council initiatives designed to teach such ideas that only a child’s actions can be bad, leaving the perpetrator unaccountable, it is easy to see how nowadays every factor from background to abject poverty often contributes in turning an offender into a perceived victim before they even decide to commit crime.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;I would honestly like to believe that the gang who mugged my brother came from such a poor background that they needed the few pennies on him for food or medicine for their sister; in this I could gather some solace.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;This individual, however, did it for no reason other than personal gratification.&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;He is nothing but a sick yob.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;span lang="EN-US"  style="font-size:78%;"&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;It does beg the question as to how are we meant to ever move forward towards a harmonious society when there are those determined to prevent it?&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;   &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-255203882487798139?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/255203882487798139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/03/how-can-you-win.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/255203882487798139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/255203882487798139'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/03/how-can-you-win.html' title='How can you win?'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-6111171443170230584</id><published>2010-02-25T23:57:00.000-08:00</published><updated>2010-02-25T15:57:55.823-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Nintendo World Summit 2010</title><content type='html'>Finally, an excuse to dust off the old Wii.  For those of you gamers who've been using the Wii for nothing but the excellent BBC iPlayer &amp;amp; occasional bout of Wii Sports when the guilt kicks in, you'll be happy to know that Nintendo finally announced what looks to be a killer line up this year - and a lot sooner than expected.&lt;br /&gt;&lt;br /&gt;Yesterday played host to Nintendo's World Summit conference in San Francisco, in which they showcased their outlook for the near future.&lt;br /&gt;&lt;br /&gt;Although Nintendo displayed some promising titles - Metroid: Other M &amp;amp; Super Meat Boy to name but a few - it's fair to say the most anticipated of these was Super Mario Galaxy 2, and Nintendo didn't disappoint.   So far, the developers have been rather tight lipped regarding new features, leaking snippets of Yoshi back in E3 to whet consumer's appetites.  This time around, Nintendo have opened the floodgates, unsurprising given that the game now has less than four months until it's release in the UK - June 11th to be exact.&lt;br /&gt;&lt;br /&gt;With all new Mario games comes power-ups, and SMG2 is no different.  Along with previously released drill and time abilities, Yoshi is getting in on the action this time with all new upgrades to accompany his insatiable hunger.  So far we've seen a hot pepper that sends him into panic mode, literally running up walls in a bid for water - familiar to all who have visited India - and a berry that inflates the world's favourite dinosaur in similar vein to the P-Balloon featured in Super Mario World.&lt;br /&gt;&lt;br /&gt;As a fan of the original Super Mario Galaxy, I cannot wait for this game.  It looks strikingly beautiful &amp;amp; colourful, and Nintendo seems to have gone crazy with the sheer number of ideas on display.  The power-ups, although cool in design, are somewhat of a letdown so far - I don't quite understand the need for Yoshi's wall running power-up in a game made famous for it's anti-gravitational elements - but the puzzling potential of the drill is huge and I'm sure Nintendo have many more surprises in store in the run up to it's release.&lt;br /&gt;&lt;br /&gt;I hope that the game remains largely the same as its predecessor, and in that respect Nintendo appear to have done a bang up job.  I can only hope that the game is a bit harder this time round, as although I didn't fully complete the game last time round, the trip to Bowser's castle was far from difficult.&lt;br /&gt;&lt;br /&gt;There is a general consensus that Nintendo have been letting down the hardcore gamer as of late, so it's good to see a few titles on the horizon to hopefully put them back on track.  Oh and giant world is back, I say no more.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-712a8f0b19237975" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v21.nonxt6.googlevideo.com/videoplayback?id%3D712a8f0b19237975%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329976860%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D336D63F5F92C225EF0107F635151F34B211F3E4B.6703DCFF68011704DE2100C30EF996927007A1A0%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D712a8f0b19237975%26offsetms%3D5000%26itag%3Dw160%26sigh%3DCU_GwkLDzZyq6naOe_OYkz2U7RQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v21.nonxt6.googlevideo.com/videoplayback?id%3D712a8f0b19237975%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329976860%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D336D63F5F92C225EF0107F635151F34B211F3E4B.6703DCFF68011704DE2100C30EF996927007A1A0%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D712a8f0b19237975%26offsetms%3D5000%26itag%3Dw160%26sigh%3DCU_GwkLDzZyq6naOe_OYkz2U7RQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-6111171443170230584?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/6111171443170230584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/02/nintendo-nxt-and-kirsten-stewart.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6111171443170230584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6111171443170230584'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/02/nintendo-nxt-and-kirsten-stewart.html' title='Nintendo World Summit 2010'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-795353399155357216.post-6274029283650010742</id><published>2010-02-25T14:32:00.000-08:00</published><updated>2010-02-25T14:39:29.570-08:00</updated><title type='text'>Welcome those who probably won't read this!</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;Hello one and all!  Although I'm all into the internet, enjoying facebook and forums galore, I've never done a blog before.  As I've been told many times, mostly by my missus, that I'm a bit of a moanie old fart, I thought I'd use one to get my views across.  Hopefully more constructively than not!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;My main interests lie in films, computer gaming and wrestling.... the usually geeky fare!  I guess this'll be what I end up writing about most, but I do like to yabber on about news and the general unfairness of life!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;I guess as well as having a whinge, I'd like to try and practice my writing ability and hopefully get feedback onto what I'm saying and how I'm saying it.  So here goes....&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/795353399155357216-6274029283650010742?l=oursteve.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://oursteve.blogspot.com/feeds/6274029283650010742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://oursteve.blogspot.com/2010/02/welcome-those-who-probably-wont-read.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6274029283650010742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/795353399155357216/posts/default/6274029283650010742'/><link rel='alternate' type='text/html' href='http://oursteve.blogspot.com/2010/02/welcome-those-who-probably-wont-read.html' title='Welcome those who probably won&apos;t read this!'/><author><name>Our Steve</name><uri>http://www.blogger.com/profile/12086445584320148988</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_HkwnYU3FL6A/S4b6Ct3WHYI/AAAAAAAAAAM/PUB6UxXQ-Bs/S220/blog+pic'/></author><thr:total>0</thr:total></entry></feed>
